Hi there - Only had Factorio for a few days and it's a great game! I just had a suggestion:
Improved crafting queue. I find myself making things in bulk so that I can run around and do things while the longer items build. I think it would be awesome with some form of "list" that you can drag and drop items. It could also be in a tree form to show what items are being crafted for what 'bigger' items.
Something like this: (a drag and drop type interface)
******Top of queue*****
*item
*item
*item (in a series)
----item
-------item
---------final item
*item
*item
If you drag an item in a series, it will move the entire series.
I hope you like it! and sorry if this is a repost, I glanced through the search and didn't see anything that sounded like this.
Improved player crafting queue
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- pyrolytic_tungsten
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Re: Improved player crafting queue
Being able to rearrange the queue would be great. There have been many times where I was crafting a bunch of stuff and had to cancel it all because I had forgotten or ran out of something that I needed very soon. Just need to make sure the interface can handle displaying the entire queue even if it gets rather large.
Re: Improved player crafting queue
Even though I find myself doing this as well, I don't think it is a good idea. If you craft things yourself you are probably doing it wrong.
It's a game about automation.
That's my view, at least.
It's a game about automation.
That's my view, at least.
Re: Improved player crafting queue
True, the game is about automation - But to get to that point, you have to craft thingssillyfly wrote:Even though I find myself doing this as well, I don't think it is a good idea. If you craft things yourself you are probably doing it wrong.
It's a game about automation.
That's my view, at least.
Re: Improved player crafting queue
Yes this! Rearrange non tree locked craft would be really helpful!pyrolytic_tungsten wrote:Being able to rearrange the queue would be great. There have been many times where I was crafting a bunch of stuff and had to cancel it all because I had forgotten or ran out of something that I needed very soon. Just need to make sure the interface can handle displaying the entire queue even if it gets rather large.
Re: Improved player crafting queue
https://forums.factorio.com/forum/vie ... f=6&t=1341
https://forums.factorio.com/forum/vie ... f=6&t=1226
https://forums.factorio.com/forum/vie ... f=6&t=2107
https://forums.factorio.com/forum/vie ... f=6&t=2490
https://forums.factorio.com/forum/vie ... f=6&t=1226
https://forums.factorio.com/forum/vie ... f=6&t=2107
https://forums.factorio.com/forum/vie ... f=6&t=2490
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Re: Improved player crafting queue
Thank you for the list. All the ideas seem great. I still do think a more UI approach on the crafting queue should be done. I noticed a few people are really against player crafting, but it is a necessary evil . Besides, I recently started playing and I am still learning the best (and worst) ways to set up a factory. My current game is a cluster, so I don't have many autofactories as I am trying to fix it and rebuild in a new location. (which takes player crafting )