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More than 1 instance of "tile-effect"
Posted: Sun Jun 27, 2021 11:24 pm
by asher_sky
It would be quite nice to be able to have multiple tile-effects, so that water can still keep it's own effect, but other liquids added by mods (lava lakes, oil lakes, etc.) are able to have animations as well. It could also be used for adding a slight waving animation for grass tiles.
Currently "only one instances of this prototype [tile-effect] can be defined", and it must be "water"
Re: More than 1 instance of "tile-effect"
Posted: Thu Nov 25, 2021 6:50 am
by DarkShadow44
How's the state on this? Is there currently a way for e.g. animated lava?
Re: More than 1 instance of "tile-effect"
Posted: Thu Nov 25, 2021 9:25 am
by posila
There are no plans to do further terrain rendering enhancements (like adding capability to have multiple tile-effect instances) in 1.1
Re: More than 1 instance of "tile-effect"
Posted: Thu Nov 25, 2021 10:46 am
by DarkShadow44
So, a "Won't Implement" then?
FWIW, you can reuse the water effect for other tiles, but it's the same animation that plays out.
Re: More than 1 instance of "tile-effect"
Posted: Thu Nov 25, 2021 2:17 pm
by posila
DarkShadow44 wrote: Thu Nov 25, 2021 10:46 am
So, a "Won't Implement" then?
Sure, I can do that.
Re: More than 1 instance of "tile-effect"
Posted: Fri Aug 16, 2024 2:56 pm
by DarkShadow44
Is this implemented for 2.0, seeing how lava is a thing now?
Re: More than 1 instance of "tile-effect"
Posted: Fri Aug 16, 2024 4:28 pm
by curiosity
DarkShadow44 wrote: Fri Aug 16, 2024 2:56 pm
Is this implemented for 2.0, seeing how lava is a thing now?
Probably only in the most technical sense, that now it's limited to two hardcoded effects.
But this request doesn't even belong in "Won't implement", since the stance was "there are no plans to do this in 1.1", not a definitive statement like "this is never going to happen".