Quality of Life Improvement to Character Logistic Panel
Posted: Wed Apr 21, 2021 9:59 pm
It is frequently difficult to locate a specific entity in the character logistic panel in order change or delete it. The entities appear where ever the player has created them. After a while, with several (or many!) entries, it is hard to remember where each one is in the grid. When entering a new entry, I frequently get the error message that the entity already exists, and I have go searching for it.
I have several ideas (which I assume would be easy for the devs to implement) for aiding the player in finding a given entity:
1. When the cursor is over an entity in the inventory or crafting panels, highlight it in both panels. Heck, highlight in all three panels regardless of which panel the cursor is in.
2. Sort the entries in the same order that they are in in the inventory or crafting panels. People are accustomed to that order.
3. If an entity is already in the logistics panel, navigate to that entry if the player tries to create that entry again. No need to punish the player with an error message when you can help the player instead.
4. Provide a means (checkbox, hotkey, etc.) to hide the min/max amounts in the display of logistical entries, at least on a short time basis so the entity graphic is easier to see.
I know the devs have stated that they are not doing any major new features to the 1.0 version of the game, but have stated that they would be open to minor improvements. I hope these suggestions are minor enough and easy enough for the devs to consider doing one or more of them. Personally, I would be happy with #1, but any or all of them would be welcome.
I have several ideas (which I assume would be easy for the devs to implement) for aiding the player in finding a given entity:
1. When the cursor is over an entity in the inventory or crafting panels, highlight it in both panels. Heck, highlight in all three panels regardless of which panel the cursor is in.
2. Sort the entries in the same order that they are in in the inventory or crafting panels. People are accustomed to that order.
3. If an entity is already in the logistics panel, navigate to that entry if the player tries to create that entry again. No need to punish the player with an error message when you can help the player instead.
4. Provide a means (checkbox, hotkey, etc.) to hide the min/max amounts in the display of logistical entries, at least on a short time basis so the entity graphic is easier to see.
I know the devs have stated that they are not doing any major new features to the 1.0 version of the game, but have stated that they would be open to minor improvements. I hope these suggestions are minor enough and easy enough for the devs to consider doing one or more of them. Personally, I would be happy with #1, but any or all of them would be welcome.