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[1.1.6] UPS below 60 while update under 16.000
Posted: Tue Jan 05, 2021 2:26 am
by Guenni7
As I understand it, as long as the update time stays below 16.000, you have 60UPS.
Now I noticed that sometimes I go below 60UPS, even if the update time is between 14.000 and 15.000.
Does anyone have an explanation for this?
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Tue Jan 05, 2021 3:13 pm
by Rseding91
The time spent in "render prepare" is also counted in that 16.6 window.
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Tue Jan 05, 2021 9:06 pm
by Guenni7
Rseding91 wrote: Tue Jan 05, 2021 3:13 pm
The time spent in "render prepare" is also counted in that 16.6 window.
Is there a way to bring that number down?
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Tue Jan 05, 2021 10:25 pm
by Rseding91
Guenni7 wrote: Tue Jan 05, 2021 9:06 pm
Rseding91 wrote: Tue Jan 05, 2021 3:13 pm
The time spent in "render prepare" is also counted in that 16.6 window.
Is there a way to bring that number down?
Having less stuff on screen or being zoomed in more.
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Wed Jan 06, 2021 8:37 am
by ptx0
Guenni7 wrote: Tue Jan 05, 2021 9:06 pm
Rseding91 wrote: Tue Jan 05, 2021 3:13 pm
The time spent in "render prepare" is also counted in that 16.6 window.
Is there a way to bring that number down?
Factorissimo2

Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Fri Jan 08, 2021 5:06 am
by Guenni7
ptx0 wrote: Wed Jan 06, 2021 8:37 am
Factorissimo2
Not really, it sure is a good mod, but will probably even decrease my ups.
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Fri Jan 08, 2021 10:12 am
by ptx0
Guenni7 wrote: Fri Jan 08, 2021 5:06 am
ptx0 wrote: Wed Jan 06, 2021 8:37 am
Factorissimo2
Not really, it sure is a good mod, but will probably even decrease my ups.
when using linked-belts and linked-pipes, it shouldn't.
it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Fri Jan 08, 2021 10:15 am
by boskid
ptx0 wrote: Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
linked-pipes are not implemented. They are strong candidate but i am not touching that area right now at all.
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Fri Jan 08, 2021 10:29 am
by ptx0
boskid wrote: Fri Jan 08, 2021 10:15 am
ptx0 wrote: Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
linked-pipes are not implemented. They are strong candidate but i am not touching that area right now at all.
oops, i meant linked-chest.
Re: [1.1.6] UPS below 60 while update under 16.000
Posted: Tue Jan 12, 2021 7:06 am
by Guenni7
ptx0 wrote: Fri Jan 08, 2021 10:12 am
when using linked-belts and linked-pipes, it shouldn't.
it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time.
I tried it out, and it did not work out for me. It may increase FPS, but my problem is UPS.
I thought it might get me more efficient small bot networks, but at the end it didn't spare me not one bot vs. vanilla game.
So, for efficiency it is not a solution.
I also felt like I'm playing another game, not factorio. Maybe when a factory gets blueprintable I will have another look at it.