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[Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester

Posted: Sat Nov 28, 2020 3:07 am
by cquillen
The attached autosave1 save will crash consistently after a few minutes of running.

The base happens to not have power right now because my nuke build ran out of iron for fuel cells. I don't know if that has anything to do with the crash or not.

https://drive.google.com/drive/folders/ ... sp=sharing

Re: [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequester

Posted: Sat Nov 28, 2020 3:26 am
by cquillen
The idea that it's related to power being out does seem to have some merit. I went back to a slightly earlier save and fixed my power issue and the game hasn't crashed yet.

Re: [Rseding91] [1.1.1] Crash "key not found" in logisticpoint.cpp (1018): LogisticPoint::unlinkFilterFromActiveRequeste

Posted: Sun Nov 29, 2020 6:15 pm
by Rseding91
Thanks for the report. I tested it in latest master (the next release) and it seems to be fixed. I suspect it was related to some logistic problems that spiders had that I fixed for the next release.