Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
Posted: Thu Nov 19, 2020 12:13 am
Some of the sneak peeks at 1.1 show more graphically pleasing UI for the battery indicators, but there isn't any sign of changed health/shield bars. In 1.0 they're pretty ugly, not stylised to match the rest of the UI.
Mockup of proposal:
Ideally the bars would also have little icons to state what they represent (plus symbol for health, for instance).
Not sure how it should look in various situations that would not result in bars, but I would assume:
- No armour that takes modules (only HP bar for character)
- Not in a vehicle (character bars take up full width?)
- Vehicle doesn't take modules (same as player)
- Player/Vehicle takes modules, but no armour/battery (always empty?)
- Player cannot die (HP bar always full?)
These bars could also instead be above the appropriate UI block that 1.1 adds for the character and their current vehicle (if any), which in 1.0 is either the character or vehicle sitting bottom-right.
Mockup of proposal:
Ideally the bars would also have little icons to state what they represent (plus symbol for health, for instance).
Not sure how it should look in various situations that would not result in bars, but I would assume:
- No armour that takes modules (only HP bar for character)
- Not in a vehicle (character bars take up full width?)
- Vehicle doesn't take modules (same as player)
- Player/Vehicle takes modules, but no armour/battery (always empty?)
- Player cannot die (HP bar always full?)
These bars could also instead be above the appropriate UI block that 1.1 adds for the character and their current vehicle (if any), which in 1.0 is either the character or vehicle sitting bottom-right.