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[Oxyd] [1.0.0] biters and spitters frozen

Posted: Fri Sep 11, 2020 6:48 pm
by shakephobia
All biters and spitters are frozen. There are no modes loaded at all. I did not try to engage them before reporting the bug.
Following the bug report instructions:
1. What did you do? I don't know what I did to cause this, I only noticed because I got suspicious about not being under attack for too long.
2. What happened? All biters are frozen - not moving, not attacking, not expanding. Sometimes one of them moves, but the rest are frozen.
3. What did you expect to happen instead? I expected biters and spitters to move, expand and attack me when my pollution cloud reaches them.

I can confirm that they were responsive for the majority of the game. I did not notice when they stopped responding, so I am not sure what exactly I did to trigger this..
However, it happens every time I load the save, so maybe you can reproduce it by loading my save.
This is a death world and peaceful is not enabled.
Attaching the save file (please don't judge my factory I love it and i'm having fun).
Also attached logs as request.

Re: [Oxyd] [1.0.0] biters and spitters frozen

Posted: Thu Oct 22, 2020 3:46 pm
by Oxyd
Thanks, should be fixed in 1.1.0.

Re: [Oxyd] [1.0.0] biters and spitters frozen

Posted: Sun Nov 08, 2020 9:32 pm
by shakephobia
Thanks you for the update. Can you share some details about what was the problem?

Edit: Should I expect a massive onslaught if I load this game when 1.1.0 comes out?

Re: [Oxyd] [1.0.0] biters and spitters frozen

Posted: Sat Dec 26, 2020 8:54 am
by 404UnexpectedError
Replying to this as I'm playing 1.1.6 experimental and am seeing the same issue when I view enemy bases via radar. They engage normally when I'm on foot/vehicle but I think the usual attacks have slowed down. I'm going to play some more before lodging a proper bug report.

Re: [Oxyd] [1.0.0] biters and spitters frozen

Posted: Sat Dec 26, 2020 10:54 am
by steinio
I think it's some ups saving method to just not animate all enemies.

Sometimes I also see attack groups waiting for their CPU cycle or smth and don't move until then.

Re: [Oxyd] [1.0.0] biters and spitters frozen

Posted: Sat Dec 26, 2020 5:17 pm
by Jap2.0
404UnexpectedError wrote: Sat Dec 26, 2020 8:54 am Replying to this as I'm playing 1.1.6 experimental and am seeing the same issue when I view enemy bases via radar. They engage normally when I'm on foot/vehicle but I think the usual attacks have slowed down. I'm going to play some more before lodging a proper bug report.
If they attack normally then you're fine, they go inactive when not near a player, actively attacking due to pollution, expanding, etc. intentionally.