provide create_build_effect_smoke option for .clone()
Posted: Tue Jun 09, 2020 1:31 pm
(Title edited in light of my first reply to this thread.)
---------- Old OP:
Currently, it's not possible to apply .teleport(1,0) to belts, undergrounds and splitters:
https://lua-api.factorio.com/latest/Lua ... l.teleport
I appreciate there might be difficulties, but adding this functionality would open up a wide range of scenario possibilities (even without solving this for underground pipes, etc.). I'm building a scenario with a custom 'vehicle area' that moves.
---------- Old OP:
Currently, it's not possible to apply .teleport(1,0) to belts, undergrounds and splitters:
https://lua-api.factorio.com/latest/Lua ... l.teleport
I appreciate there might be difficulties, but adding this functionality would open up a wide range of scenario possibilities (even without solving this for underground pipes, etc.). I'm building a scenario with a custom 'vehicle area' that moves.