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[0.18.17] Player Logistics Highlight While In Car

Posted: Mon Mar 30, 2020 6:00 am
by wizard07ksu
While placing a blueprint that contains a roboport, if the player is within range of the logistic network of any roboports in the blueprint, the player will be highlighted as a potential target of the network (like storage chests). However, if the player is in a vehicle, the highlight brackets still outline the player AVATAR rather than the vehicle. I tested with both cars and trains - I didn't have a tank handy however.

In a car:
Bug - Car.png
Bug - Car.png (57.89 KiB) Viewed 1396 times
In a train:
Bug - Train.png
Bug - Train.png (228.21 KiB) Viewed 1396 times
I would expect the entire vehicle to be highlighted, such as when the cursor is moved over the vehicle. Examples:

Expected highlighting for a car:
Desired - Car.png
Desired - Car.png (37.25 KiB) Viewed 1396 times
Expected highlighting for a train:
Desired - Train.png
Desired - Train.png (136.73 KiB) Viewed 1396 times

Re: [0.18.17] Player Logistics Highlight While In Car

Posted: Mon Mar 30, 2020 6:05 am
by posila
But potential target for a logistics job is still the player, not the car. When logistic robot brings you an item, it will put it to character inventory, not car inventory.

Re: [0.18.17] Player Logistics Highlight While In Car

Posted: Mon Mar 30, 2020 1:31 pm
by Rseding91
Thanks for the report. As Posila said; I don't consider this a bug.

Re: [0.18.17] Player Logistics Highlight While In Car

Posted: Wed Apr 01, 2020 3:21 am
by wizard07ksu
Kinda says something about a game when I have to nitpick to this degree to find a "bug".

The highlighting still looks weird, but this can move over to "won't fix".

Thanks for the awesome game!