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Trains and semaphores

Posted: Sun Jan 18, 2015 11:41 am
by Kexík
Hi, i have question about trains and semaphores and possible bug there (i dont wanna check if its bug or intended mechanic before i write it to bugreport).
So what is problem? When i lay two rails right next to each other semaprohre recognize them as on track and block them if on one of them is train.

Examples:
I is rail T is train S is semaphore _ is empty space

"Buggy"
_IIS
_II
_II
_IT
SII

"Correct"

_I_IS
_I_I
_I_I
_I_T
SI_I

Is this bug or is this intended behaviour, in that case can anyone tell me what is it good for?

Re: Trains and semaphores

Posted: Sun Jan 18, 2015 1:32 pm
by hitzu
Just make a gap between rails. I see no problem here.

Re: Trains and semaphores

Posted: Sun Jan 18, 2015 1:34 pm
by Choumiko
Look at this: https://forums.factorio.com/forum/vie ... =11&t=7865
The op has a picture with your setup, where it's working, so bug i think

Re: Trains and semaphores

Posted: Sun Jan 18, 2015 1:37 pm
by FishSandwich
Really depends on what version Kexik is using.

Re: Trains and semaphores

Posted: Sun Jan 18, 2015 1:56 pm
by Kexík
Oh good i am using 0.11.8 map with 0.11.12 game, and just found that i tested this bug wrong (i layed rails way they visualy look not coliding but it was near curve and probably in coliding position) its fixed :) thanks for answers