How to prevent combat-robots from being added to the cap?
Posted: Thu Jan 30, 2020 6:05 am
In my mod I've created a new entity that is a combat-robot type. Currently, it seems to share the same robot cap that defenders/destroyers have. I am trying to make my entity not have a cap while maintaining the cap that defenders/destroyers have. Distractors, however, are the same type as defenders/destroyers but don't seem to share the cap.
I've looked through the game files, but I can't seem to figure out how distractors are not getting limited by the following robots cap. Anyone know how this works? And where in the game files does this appear?
I've looked through the game files, but I can't seem to figure out how distractors are not getting limited by the following robots cap. Anyone know how this works? And where in the game files does this appear?