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[Oxyd] [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 12:16 am
by maddraider
I am using a server to play on my laptop with just myself. After updating to .77 i keep on desyncing. It usually occurs when I place something.
https://drive.google.com/open?id=1RBV82 ... F6CieCLVwd
Re: [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 12:29 am
by Gerdieman
Seems I am having a similar issue with my vanilla dedicated server. However I am not seeing it happen when I place something as I can be sitting idle and I will desync. It could also be cause by construction robots as I do have them building things.
https://drive.google.com/drive/folders/ ... sp=sharing
Re: [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 2:56 am
by TruePikachu
Desync issues for 0.17.77 are known, and are targetted to be fixed with a release in at most 24 hours.
Re: [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 4:11 am
by maddraider
Ok thanks
Re: [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 6:19 am
by Alchemist43
piggybacking this rather than new topic. I got a desync report while saving or editing a blueprint, not sure when it exactly occurred. I was removing entities from a blueprint. I'm playing on a headless server and LAN to it from same PC (ISP blocks loopback and sometimes my friends play when I'm not on).
https://drive.google.com/open?id=1Eaa1A ... PVTQ4KnBwT
Re: [Oxyd] [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 2:40 pm
by squiddog
I run 4 headless multiplayer servers and immediately go desyncs after upgrade to 0.17.77. The larger the map, the quicker I desync (or at least it feels that way). If you want another report you can download this one from a rather huge map:
https://squiddog.org/desync/desync-repo ... -41-45.zip
Re: [Oxyd] [0.17.77] Multiplayer Core Desync
Posted: Fri Nov 15, 2019 2:59 pm
by Oxyd
Thanks, should be fixed in 0.17.78.