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[kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency

Posted: Mon Sep 02, 2019 12:25 pm
by LauPaSat
I was playing heavily modded playthrough with Seablock and several smaller mods and the game loads to the end of the green bar, then it freezes. When after several minutes I "alt-tabbed" to desktop it showed me that unexpected problem occurred and my game crashed. Fortunately I have this backup save but it is 50 h old. During later testing I figured out that problem is connected not with modpack, but with save. I loaded older version of the save and it was fine. Modpack also worked when I created a new game.

Link to saves and mod folder
https://drive.google.com/open?id=1kmyDE ... _T3bH7Uc0i

Working is save called _autosave2 (it was in 0.16 so I just converted it to 0.17.66 to make both of them same version), not working 0.17 Seablock

game log
factorio-current.log
(51.86 KiB) Downloaded 131 times

Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency

Posted: Tue Sep 10, 2019 11:22 am
by kovarex
Hello, I tried this in the newest version, and it works fine.

Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency

Posted: Mon Sep 16, 2019 9:31 am
by LauPaSat
kovarex wrote: Tue Sep 10, 2019 11:22 am Hello, I tried this in the newest version, and it works fine.
Hi, do you mean 0.17.68 or some work in progress version? I still have this issue on 0.17.68, so I placed newest log as an attachment.

Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency

Posted: Wed Sep 18, 2019 10:25 am
by kovarex
Well, I tried it with our to be release version, so in that case, it is fixed for the next version.