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Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 5:04 pm
by TheNoobisHere
TL;DR
Checkbox to clear out trees and rocks in blueprints.
What ?
A simple checkbox to mark for destruction trees and rocks while making blueprints. So when used, any trees and rocks in the bounding box of the blueprint is marked for destruction
Why ?
Generally just a quality of life option. Less clicks to clear out a working area, or to remove trees easier.
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 6:07 pm
by Deadlock989
Shift-click isn't easy enough?
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 7:13 pm
by Koub
[Koub] Moving this to Gameplay Help, Shift-clic with a blueprint in hand indeed deconstructs trees and rocks automatically if needed before building.
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 7:30 pm
by steinio
Ney, OP wants to have all trees and rocks eliminated in building area, including such which doesn't collide with anything.
Should be in suggestions.
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 7:42 pm
by mmmPI
In a U shaped blueprint, do you want the rocks to be deconstruct in the gap ?
Wouldn't it be similar as running a squared decon planner , unless the shape is different on the outside ?
Where should the rocks be destroyed in a blueprint that has a L shape ? a triangle or a square ?
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 9:25 pm
by Koub
steinio wrote: Thu Aug 01, 2019 7:30 pm
Ney, OP wants to have
all trees and rocks eliminated in building area, including such which doesn't collide with anything.
Should be in suggestions.
Technically, the building area is the area where something is going to be built. The blueprint is not a surface, but a set of entities placed at specific ... places.
Or, in a whole area should be cleaned, a decon planner with trees/rocks filters should do the trick.
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 9:43 pm
by TheNoobisHere
Was suggesting to clear everything in the blueprints bounding box (a box that fits all the entities in the blueprint) as a quality of life feature
Re: Option to clear trees when placing blueprints
Posted: Thu Aug 01, 2019 9:48 pm
by Koub
Well I understand better now. OK, I'm moving this back to Suggestions subforum then, but I am doubtful such a feature will be implemented, because there are too many cases where it does not make sense, while current features are "close enough" while being edge-case free.
[Koub] Moved back to Ideas and Suggestions