random feedback
Posted: Sat Dec 13, 2014 4:02 am
My Feedback:
- First of all. I love that game!
A few things to improve in my perspective
1) Building all things from farer away. It is totally annoying for example to improve the feeder belts in complex setups..
2) incrase reach from transformer station. It needs alot of place and is therefore even worse than 4 single pices (=> power pole)
a new power pole with even bigger range would be cool than a transformer
3) "electric arc furnace"(?..translated) needs to much energy. Cole is always plentyful and normale furnace (lvl2) are very good and smaler(!!) so make em at least smaler (lvl3)
4) The robot arms should be able to bepointed to both or only nearer / farer part of the belt to receive or drop goods on belts.
5) there should be a "smart divider" for belts that has 2 (or more) input belts (=4 inputs) and two or more output belts (=2 positions on each belt=4 output positions) and i want to set filter for each output position
The best would be to also add the functionality to each output that is described in #6
This would alow to make branches to belts and say which goods to how many % go to the branch
6) "belt dividers" should be able to be configured.. like 20/80% or 40/60%... => this function should also be added to smart robot arms to be able to pike a percentage => this would in some cases make logistic circuits obsolet
7) there should be a belt pice (1x1) that divides the input on both sides of the belt
8) Modules should be more powerful. Why not just add Speed without increasing energy consumption? It is always much better to build a new factory then adding modules.. (new factory = +100%/+100% while a module gives lvl2 +30%/+60)
9) no tunnel limit. Why a limit? Limit fun?![Wink ;)](./images/smilies/icon_e_wink.gif)
10) priority settings to all demand chests !! At the moment it is many priorized by distance i think..
11) the car is to weak. And cant be upgraded... why? Make some extensions like to the armor.. some heavy weapons!! Yeah!
12) A plane would be awesome too ( i see as item but cannot create it..)
13) Having permanent robots that protect the base would also be cooler than having this "capsula-robots"..
14) The train should also be attacked on its way and should be able to carry weapons to defend itself.
15) Gates are needed to close the base to the enemy and having train station inside
16) Upgrade to iron walls?
17) Which fluid input is where should be user defined (refinery,...)
18) when building stuff by myself it would be cool if they get things also from logistic network by robots (robots bring it to you if you have some in your network..)
- First of all. I love that game!
A few things to improve in my perspective
1) Building all things from farer away. It is totally annoying for example to improve the feeder belts in complex setups..
2) incrase reach from transformer station. It needs alot of place and is therefore even worse than 4 single pices (=> power pole)
a new power pole with even bigger range would be cool than a transformer
3) "electric arc furnace"(?..translated) needs to much energy. Cole is always plentyful and normale furnace (lvl2) are very good and smaler(!!) so make em at least smaler (lvl3)
4) The robot arms should be able to bepointed to both or only nearer / farer part of the belt to receive or drop goods on belts.
5) there should be a "smart divider" for belts that has 2 (or more) input belts (=4 inputs) and two or more output belts (=2 positions on each belt=4 output positions) and i want to set filter for each output position
The best would be to also add the functionality to each output that is described in #6
This would alow to make branches to belts and say which goods to how many % go to the branch
6) "belt dividers" should be able to be configured.. like 20/80% or 40/60%... => this function should also be added to smart robot arms to be able to pike a percentage => this would in some cases make logistic circuits obsolet
7) there should be a belt pice (1x1) that divides the input on both sides of the belt
8) Modules should be more powerful. Why not just add Speed without increasing energy consumption? It is always much better to build a new factory then adding modules.. (new factory = +100%/+100% while a module gives lvl2 +30%/+60)
9) no tunnel limit. Why a limit? Limit fun?
![Wink ;)](./images/smilies/icon_e_wink.gif)
10) priority settings to all demand chests !! At the moment it is many priorized by distance i think..
11) the car is to weak. And cant be upgraded... why? Make some extensions like to the armor.. some heavy weapons!! Yeah!
12) A plane would be awesome too ( i see as item but cannot create it..)
13) Having permanent robots that protect the base would also be cooler than having this "capsula-robots"..
14) The train should also be attacked on its way and should be able to carry weapons to defend itself.
15) Gates are needed to close the base to the enemy and having train station inside
16) Upgrade to iron walls?
17) Which fluid input is where should be user defined (refinery,...)
18) when building stuff by myself it would be cool if they get things also from logistic network by robots (robots bring it to you if you have some in your network..)