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[0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true
Posted: Fri Jun 28, 2019 5:47 am
by cbabendure
I am not using any mods. All you have to do is load up the save and wait for the next autosave, for me it crashes regardless of what I am doing.
Re: Crash while saving
Posted: Fri Jun 28, 2019 9:10 am
by Rseding91
Please posts the log file.
Re: Crash while saving
Posted: Fri Jun 28, 2019 9:23 am
by Dominik
Yeah, log file, log file!
I tried the save in 17.52 and autosave went through fine.
Re: Crash while saving
Posted: Sat Jun 29, 2019 12:39 am
by cbabendure
Sorry thought I had, is this the right one?
The timestamp will be different as I tried it again today and had the same crash, but it it otherwise seems like the same issue.
Re: Crash while saving
Posted: Sat Jun 29, 2019 4:33 am
by cbabendure
Hey guys, I did some more testing and figured out a more reliable way to trigger the save failure.
Attached is a new save file. If you put a train signal in the indicated spot in the attached image and try to save the game, the save will fail and the game will crash.

- Cause.JPG (232.35 KiB) Viewed 2330 times
Good luck with the bug busting!
Re: Crash while saving
Posted: Sat Jun 29, 2019 4:38 am
by cbabendure
And it looks like this behavior has already been identified here:
viewtopic.php?f=182&t=72534#p438798
Although, in the attached save a manual save is able to crash the game just as well as an autosave. Maybe there is a little more going on?
Anyway, sorry about the duplicate, but I guess at least this is already on your radar.