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Lightmap at day / Explosion Light fading

Posted: Tue Jun 18, 2019 12:25 pm
by ownlyme
I think it would add a lot of visual fidelity if lights had some effect at daytime.
Also i think lights from explosions should fade out instead of cutting out half a second after the explosion has disappeared... once you noticed it, it really starts bothering you. (sorry for pointing out this issue^^)

Greetings
ownly

Re: Lightmap at day / Explosion Light fading

Posted: Wed Jun 26, 2019 12:56 pm
by ownlyme
or maybe a max_brightness setting for LuaSurface?

(please don't forget to add light fading for explosions, fires, ..?)