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[0.11.5] Desync right after connect

Posted: Sat Dec 06, 2014 1:03 pm
by Xecutor
For some reason the game desyncs right after I connect to host. All the time.
And after reconnect it works fine.
I'm playing thru evolve.
Win 8.1 64 bit

I had no such problem with 0.11.0-0.11.2. It started with 0.11.3

Re: [0.11.5] Desync right after connect

Posted: Sat Dec 06, 2014 3:50 pm
by LordFedora
Is the person you're trying to connect to also in 64 bit?

Re: [0.11.5] Desync right after connect

Posted: Sat Dec 06, 2014 4:47 pm
by Xecutor
Yes, sure.

Re: [0.11.5] Desync right after connect

Posted: Sat Dec 06, 2014 9:58 pm
by FishSandwich
Same here, happening since 11.3

Re: [0.11.5] Desync right after connect

Posted: Sun Dec 07, 2014 4:49 am
by Xecutor
Piece of log:

Code: Select all

423318.187644  Notice TransferTarget.cpp:250: Finished download (51.8 kB/s)
423318.254825  Info MultiplayerManager.cpp:388: MultiplayerManager changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
423318.254897  Info MultiplayerManager.cpp:1181: networkTick(14078) mapTick(-1) map download finished creating scenario
423318.254921  Notice Scenario.cpp:123: Loading map ***\temp\mp-download.zip
423318.270197  Info Scenario.cpp:157: Map version 0.11.5-0
423318.571076  Info MultiplayerManager.cpp:388: MultiplayerManager changing state from(ConnectedLoadingMap) to(InGame)
423318.751779  Info MultiplayerManager.cpp:530: networkTick(14094) mapTick(729238) received mapAlignStateChanged peerID(0) mapAlignState(AlignedTasksCompleted)
423318.751808  Info MultiplayerManager.cpp:530: networkTick(14094) mapTick(729238) received mapAlignStateChanged peerID(0) mapAlignState(AlignedFinished)
423318.751817  Info MultiplayerManager.cpp:398: changing mapAlign state from(NotAligning) to(NotAligned)
423318.751926  Info MultiplayerManager.cpp:530: networkTick(14094) mapTick(729238) received mapAlignStateChanged peerID(0) mapAlignState(NotAligned)
423318.773962  Info NetworkInputHandler.cpp:206: no crc for mapTick(729228) by peer(1)
423318.774090  Info GameActionHandler.cpp:1516: MapTick(729238) processed PlayerJoinGame peerID(1) playerIndex(5) mode(create)
423319.044430  Info NetworkInputHandler.cpp:206: no crc for mapTick(729229) by peer(1)
423319.046881  Info NetworkInputHandler.cpp:206: no crc for mapTick(729230) by peer(1)
423319.049490  Info NetworkInputHandler.cpp:206: no crc for mapTick(729231) by peer(1)
423319.051867  Info NetworkInputHandler.cpp:206: no crc for mapTick(729232) by peer(1)
423319.054298  Info NetworkInputHandler.cpp:206: no crc for mapTick(729233) by peer(1)
423319.155680  Info NetworkInputHandler.cpp:206: no crc for mapTick(729234) by peer(1)
423319.271280  Info NetworkInputHandler.cpp:206: no crc for mapTick(729235) by peer(1)
423319.286868  Info NetworkInputHandler.cpp:206: no crc for mapTick(729236) by peer(1)
423319.306475  Info NetworkInputHandler.cpp:206: no crc for mapTick(729237) by peer(1)
423319.320012  Error NetworkInputHandler.cpp:214: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(729238) peer(1) testCrc(401475346) currentCrc(-1952022300)

Re: [0.11.5] Desync right after connect

Posted: Sun Dec 07, 2014 8:52 am
by MF-
What does the log on the other side say?

It says 'no crc' as if it wasn't getting the crc packets at all

Re: [0.11.5] Desync right after connect

Posted: Mon Dec 22, 2014 9:23 pm
by kovarex
There were so many desynchronisation fixes, that I don't count them anymore, please try in 0.11.8, if it still happens please provide the save.