Page 1 of 1

Negative evolution factors

Posted: Mon May 20, 2019 7:15 am
by darkfrei
Hi all!

Can you please to add the possibility to make negative evolution factors?
For example game.map_settings.enemy_evolution.time_factor could be negative and then enemies by green factory and after time are not so aggressive anymore.

Re: Negative evolution factors

Posted: Fri May 24, 2019 4:46 am
by Cadde
Are you talking about scripting? Because then i don't know if it's possible.
But if you are talking about making it negative in game, that was possible already last i tried from the console. And it worked too.

Re: Negative evolution factors

Posted: Fri May 24, 2019 7:08 am
by darkfrei
No, I'm talking about data stage

Code: Select all

data.raw["map-settings"]["map-settings"].enemy_evolution = 
  {
    enabled = true,
    time_factor = -1/1000000, -- no negative time factor in Factorio 0.17.41, negative is 0
    destroy_factor = 0,
    pollution_factor = 0
  }
It doesn't work, just got the 0 :(

Re: Negative evolution factors

Posted: Fri May 24, 2019 7:44 am
by sparr