[0.11.4] Desync when driving over some things
Posted: Thu Dec 04, 2014 10:26 pm
When driving over alien's building and red aliens in multiplayers (with tanks) sometimes, the one that crushes the entity sees it dies and the other one does not. It leads to a desync, not looped though.
It never happened when small (ranged or not) aliens were crushed.
Here is the part of the log between two desyncs when driving over aliens building : http://pastebin.com/3BLLT84e
Edit : It can also happens when the host drive over aliens.
Edit 2 : After more tests, it seems to be a health synchonization problem. For example we got a desync when my friend destroyed a tree with his tank. Before being destroyed (several minutes before) the tree had a yellow health bar on my screen (host) while my friend couldn't see its health bar (supposed full).
I never triggered any desync while one shotting red aliens with my tank. It may also explain why lowest aliens never cause desyncs.
It never happened when small (ranged or not) aliens were crushed.
Here is the part of the log between two desyncs when driving over aliens building : http://pastebin.com/3BLLT84e
Edit : It can also happens when the host drive over aliens.
Edit 2 : After more tests, it seems to be a health synchonization problem. For example we got a desync when my friend destroyed a tree with his tank. Before being destroyed (several minutes before) the tree had a yellow health bar on my screen (host) while my friend couldn't see its health bar (supposed full).
I never triggered any desync while one shotting red aliens with my tank. It may also explain why lowest aliens never cause desyncs.