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Deepwater collision

Posted: Sat Mar 09, 2019 11:52 am
by leadraven
Hello.
I'm experimenting with tiles, and currently trying to make basic landfill to work only on normal water, but now on deep water.
I found a solution I don't really like : extend Deepwater's collision mask with some unused "layer-##" to differentiate collisions with normal and deep water.
Are here any better solutions?