Deepwater collision
Posted: Sat Mar 09, 2019 11:52 am
Hello.
I'm experimenting with tiles, and currently trying to make basic landfill to work only on normal water, but now on deep water.
I found a solution I don't really like : extend Deepwater's collision mask with some unused "layer-##" to differentiate collisions with normal and deep water.
Are here any better solutions?
I'm experimenting with tiles, and currently trying to make basic landfill to work only on normal water, but now on deep water.
I found a solution I don't really like : extend Deepwater's collision mask with some unused "layer-##" to differentiate collisions with normal and deep water.
Are here any better solutions?