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				Car/tank properties of gun
				Posted: Sat Feb 02, 2019 9:15 pm
				by darkfrei
				Hi!
By turrets we can use flame position with this code:
Code: Select all
prot.attack_parameters =
  {
    projectile_creation_distance = 3.4, 
    projectile_center = {0,0}
  }
Can you please add position of weapon's flame by vehicles?
If the same gun is used by two vehicles, why they must have the same high?
			
		
				
			 
- 2019-02-02 21_18_52-Factorio 0.16.51.png (519.66 KiB) Viewed 1691 times
 
			
		
				
			 
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				Re: Car/tank properties of gun
				Posted: Sat Feb 02, 2019 9:36 pm
				by Klonan
				You can define another gun, that is identical, with the only change being the attack parameters
			 
			
					
				Re: Car/tank properties of gun
				Posted: Sat Feb 02, 2019 11:05 pm
				by darkfrei
				Klonan wrote: Sat Feb 02, 2019 9:36 pm
You can define another gun, that is identical, with the only change being the attack parameters
 
Is the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
 
			
					
				Re: Car/tank properties of gun
				Posted: Sun Feb 03, 2019 9:28 am
				by Klonan
				darkfrei wrote: Sat Feb 02, 2019 11:05 pm
Klonan wrote: Sat Feb 02, 2019 9:36 pm
You can define another gun, that is identical, with the only change being the attack parameters
 
Is the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
 
Any mod which adds or amends any prototypes will need mod synchonization,
This includes adding or changing graphic definitions
 
			
					
				Re: Car/tank properties of gun
				Posted: Sun Feb 03, 2019 12:04 pm
				by nog
				darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
 
Could you explain how a new weaponized vehicle should be a "non game changer" ?
 
			
					
				Re: Car/tank properties of gun
				Posted: Sun Feb 03, 2019 1:06 pm
				by pleegwat
				nog wrote: Sun Feb 03, 2019 12:04 pm
darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
 
Could you explain how a new weaponized vehicle should be a "non game changer" ?
 
I suspect he's only trying to reskin. That's still a game changer because reskins can significantly affect visibility particularly of entities that are supposed to be hard to see.