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Car/tank properties of gun
Posted: Sat Feb 02, 2019 9:15 pm
by darkfrei
Hi!
By turrets we can use flame position with this code:
Code: Select all
prot.attack_parameters =
{
projectile_creation_distance = 3.4,
projectile_center = {0,0}
}
Can you please add position of weapon's flame by vehicles?
If the same gun is used by two vehicles, why they must have the same high?

- 2019-02-02 21_18_52-Factorio 0.16.51.png (519.66 KiB) Viewed 1406 times

- 2019-02-02 21_19_08-Factorio 0.16.51.png (701.47 KiB) Viewed 1406 times
Re: Car/tank properties of gun
Posted: Sat Feb 02, 2019 9:36 pm
by Klonan
You can define another gun, that is identical, with the only change being the attack parameters
Re: Car/tank properties of gun
Posted: Sat Feb 02, 2019 11:05 pm
by darkfrei
Klonan wrote: Sat Feb 02, 2019 9:36 pm
You can define another gun, that is identical, with the only change being the attack parameters
Is the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
Re: Car/tank properties of gun
Posted: Sun Feb 03, 2019 9:28 am
by Klonan
darkfrei wrote: Sat Feb 02, 2019 11:05 pm
Klonan wrote: Sat Feb 02, 2019 9:36 pm
You can define another gun, that is identical, with the only change being the attack parameters
Is the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
Any mod which adds or amends any prototypes will need mod synchonization,
This includes adding or changing graphic definitions
Re: Car/tank properties of gun
Posted: Sun Feb 03, 2019 12:04 pm
by nog
darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
Could you explain how a new weaponized vehicle should be a "non game changer" ?
Re: Car/tank properties of gun
Posted: Sun Feb 03, 2019 1:06 pm
by pleegwat
nog wrote: Sun Feb 03, 2019 12:04 pm
darkfrei wrote: Sat Feb 02, 2019 11:05 pmIs the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
Could you explain how a new weaponized vehicle should be a "non game changer" ?
I suspect he's only trying to reskin. That's still a game changer because reskins can significantly affect visibility particularly of entities that are supposed to be hard to see.