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				Final MP testing
				Posted: Fri Oct 31, 2014 1:56 pm
				by slpwnd
				During some final testing in the office we found couple of annoying issues. These are related to having more than 2 players in the game (most often we tested in 2 players, rarely in 3). Don't worry will release anyway, but it will be VERY experimental.
P.S. We destroyed the base but then there was a desync followed by crashes =)
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 2:05 pm
				by FishSandwich
				Oh man, it's beautiful.
The tanks are followed by construction bots? So are they like a mobile roboport for repairs?
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 2:12 pm
				by n9103
				Pretty sure those are just defender bots, Fish.
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 2:13 pm
				by FishSandwich
				So they are. :p
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 2:48 pm
				by Xterminator
				Oh how glorious! Those tanks are so cool looking, and hopefully powerful. 

Shame about those issues mentioned but still super excited for release.
 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 2:55 pm
				by tecxx
				2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness! 

 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 4:29 pm
				by XyLe
				that's so OP, tanks+robots....
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 5:14 pm
				by GewaltSam
				slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 8:19 pm
				by slpwnd
				GewaltSam wrote:slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
1. Avoid connecting multiple players into the game at about the same time. Sequentially it works just fine.
2. When a desync happen and players reconnect there might be multiple instances of those in the game. Check the /players command in the debug console. You can delete offline players by typing /c game.removeofflineplayer("username")
3. If things break it is often to restart the whole game
 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 9:00 pm
				by xnmo
				Is there a way to change your character color? I'm playing single player and wanna be green :^)
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 9:06 pm
				by slpwnd
				xnmo wrote:Is there a way to change your character color? I'm playing single player and wanna be green :^)
 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 9:30 pm
				by xnmo
				Thanks!
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
			 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 9:42 pm
				by slpwnd
				xnmo wrote:Thanks!
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
It is floats. So for example {r=0.7, g=0.5, b=0.1, a=0.9}
 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 9:55 pm
				by xnmo
				Oh that explains it, I was trying values over 1  
 
 
Doublethanks!
 
			
					
				Re: Final MP testing
				Posted: Fri Oct 31, 2014 11:44 pm
				by chainedlupine
				Thanks for the player color changing code!
I had the same reaction when my friend joined.  "Awww, but I wanted to be blue..."
			 
			
					
				Re: Final MP testing
				Posted: Sat Nov 01, 2014 12:29 am
				by kovarex
				Yea, we should do some user friendly interface for choosing colors.
			 
			
					
				Re: Final MP testing
				Posted: Sat Nov 01, 2014 12:44 am
				by chainedlupine
				kovarex wrote:Yea, we should do some user friendly interface for choosing colors.
If we're talking UI, I'd like to see the ability to change your game's port somewhere in the options too!
 
			
					
				Re: Final MP testing
				Posted: Sat Nov 01, 2014 12:51 am
				by chainedlupine
				Is there a way to use this command in multiplayer?
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
			 
			
					
				Re: Final MP testing
				Posted: Sat Nov 01, 2014 12:07 pm
				by cube
				chainedlupine wrote:Is there a way to use this command in multiplayer?
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Use game.players[1] or game.getplayer(1) or game.getplayer("name")
 
			
					
				Re: Final MP testing
				Posted: Sat Nov 01, 2014 5:54 pm
				by GewaltSam
				By the way, any way to change the player name, maybe permanent?