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[0.10.12] Map desynchonization in Replay mode

Posted: Tue Oct 14, 2014 3:55 pm
by Panpz
Hello,

Today i finished a mission and i saved my replay. I want to watch it again but the replay stop with a message : "Map desynchronization tick XXXX".

The tick number depends of the speed i fasted the replay.
If i watch the game in real time, this takes like 25 minutes to get an issue.
If i speed up the game, i think about at 10 minutes of real game time, the issue is coming.

There it is a screen capture of the message:
http://www.noelshack.com/2014-42-141330 ... c-tick.png

Bye !

Re: [0.10.12] Map desynchonization in Replay mode

Posted: Tue Oct 14, 2014 3:59 pm
by Panpz
Hmmm. I didn't noticed this post : https://forums.factorio.com/forum/vie ... f=7&t=4617

I'm playing Factorio on PC with Windows 7. So finally the bug is still alive it looks like... :o

Re: [0.10.12] Map desynchonization in Replay mode

Posted: Sat Oct 18, 2014 10:37 pm
by matheod
I also have a desynchronisation on my save at the very start of my game. But the desynchronisation happend only if I play the replay at x16 or higher.

Re: [0.10.12] Map desynchonization in Replay mode

Posted: Sun Oct 19, 2014 5:53 pm
by pyrolytic_tungsten
Considering all the desync fixes being put in for multiplayer there is a decent chance that this will be fixed in 0.11.0 . Unfortunately, you can only try and test it again after the next release.

Re: [0.10.12] Map desynchonization in Replay mode

Posted: Mon Feb 12, 2018 1:18 pm
by Klonan
Almost, but not quite, definitely solved by this time