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[0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 11:38 am
by LazyDev
**This may not be a bug, due to high fluid flow**

After I put level 3 speed modules onto 12 pumpjacks, the game UPS drops from 60 to as low as 35.

I'm not sure what more information is needed with this. The fluids:
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20180614200012_1.jpg (849.51 KiB) Viewed 3547 times
The current UPS on the map (Pumpjacks are not is use at this time)
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20180615123818_1.jpg (324.12 KiB) Viewed 3547 times

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 12:19 pm
by Klonan
Can you attach the save and log?

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 12:30 pm
by LazyDev
Where could I find the log? W10

Read your signature.

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 12:34 pm
by LazyDev

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 2:49 pm
by Rseding91
I can't reproduce. For me it runs at a perfect 60 UPS.

Is there something I need to do it make it slow down?

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 3:08 pm
by LazyDev
I'm not sure. The UPS started to drop drastically when I put speed modules on the pumpjacks. I think it could be caused by the volume of fluid the game has to process. Meaning, the crude oil been refined at the same time as the pumpjacks are been used. That's the only relation. The UPS drop is in relation to fluids on the game save.

Try taking all of the Adv. circuits and Proc. Units and let the fluids run.. you'll soon see the UPS drop. I'm not a software developer, so I don't know exactly what is causing the UPS to drop. All I know is, it started when I put the modules on the pumpjacks. This may have pushed any fine limits over.

I'm using barrels, as on a previous save, heavy fluid usage rendered the save unplayable, as their was constant lag with UPS drops going below 20.

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 3:23 pm
by Rseding91
LazyDev wrote:I'm not sure. The UPS started to drop drastically when I put speed modules on the pumpjacks. I think it could be caused by the volume of fluid the game has to process. Meaning, the crude oil been refined at the same time as the pumpjacks are been used. That's the only relation. The UPS drop is in relation to fluids on the game save.

Try taking all of the Adv. circuits and Proc. Units and let the fluids run.. you'll soon see the UPS drop. I'm not a software developer, so I don't know exactly what is causing the UPS to drop. All I know is, it started when I put the modules on the pumpjacks. This may have pushed any fine limits over.

I'm using barrels, as on a previous save, heavy fluid usage rendered the save unplayable, as their was constant lag with UPS drops going below 20.
Can you post a save of the map while it's running slow?

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 3:29 pm
by LazyDev
Sure. I'll get it triggered

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 3:48 pm
by LazyDev
https://drive.google.com/open?id=1tr4er ... C23Cpqlgo-

I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.

Re: [0.16.50] Speed Modules on Pumpjacks Lowers UPS

Posted: Fri Jun 15, 2018 4:28 pm
by Rseding91
LazyDev wrote:https://drive.google.com/open?id=1tr4er ... C23Cpqlgo-

I've got all the fluids running, and the UPS started to drop. At the time of this save, it dropped to 48. You'll also notice, that the UPS is all over the place.
That save still runs at a perfect 60 UPS for me. I suspect that you've simply built beyond what your computer can handle and it has nothing to do with speed modules or pumpjacks.