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Game build as connected cities

Posted: Sun Feb 11, 2018 5:30 pm
by Fractaliste
I'm building a "city game" with many specialized outposts linked with railways system, and each outpost has it owns logistic network.

In order to feed these outposts I've a train which visits every cities to supply facilities as belts, inserters, ... and robots !

This is quiet automated with circuit network, I define my facilities requirement on a constant combinator, then I allow fully dynamics filters on my servitude train's unloader based on my requirements and the current content into the logistic network :

Image

I'm facing a problem to supply robot to my city : I can't output from my roboport both logistic content and logistic statistics? I need the second one to add the correct robot's filter to my unloader...

I could add a second roboport I know, but I would prefer a smarter way...

Do I miss something to allow both output? (they are not contradictory, further the logistic's statistics signals are configurable...)
Is there any mod to allow it ?
Do you think about other way to do it?
Furthermore do you have any threads about cities game to advise me?

Re: Game build as connected cities

Posted: Sun Feb 11, 2018 5:39 pm
by DaveMcW
If your network is that small, just connect each chest to get the contents.