[0.16.16] massive numbers of biter nests close to spawn area
Posted: Wed Jan 17, 2018 11:35 pm
after finishing the base campaign yesterday, i meant to jump into freeplay mode today. but all maps i generate have overwhelming numbers of biter nests. this was on 0.15.40 initially, but i tried it in 0.16.16 as well, hoping the problem might have already been resolved in the latest experimental release.
searching this forum, i found two threads that i think might be related, but since i'm unsure, i decided to make a new thread.
i tested a large number of generated maps, and with different combinations of enemy base settings. as best as i can tell, the settings do affect the number and size of the bases as they should, but overall number and size are always way beyond what i believe they are intended to be, even with low settings. switching to 0.16.16 also slightly reduced them, i believe (as is mentioned in the patch notes), but nowhere near enough.
i took a couple screenshots in map editor mode, since it allows me to zoom out far and move the camera around freely, so i can test a bunch of generated maps without having to explore each map on foot. i did do a few tests in actual freeplay mode as well though, and the problem seems to be the same.
the first of these screenshots is from 0.15.40, the second from 0.16.16. in both cases, enemy base frequency is set to "normal", size to "very small", and richness to "regular". starting area is set to "medium". pollution/evolution/expansion settings are all untouched at their "default"-preset values. the positions seen are quite close to player spawn point; specifically, i zoomed out to max at the spawn position, let the terrain visible on-screen generate, then moved the camera to generate a screen of new terrain directly bordering the terrain at the spawn camera position. so it's not so close that i would immediately get attacked at the start, but by the time i would need to establish my first outlying mining base, i would likely have to take out literally hundreds of nests just to make room for a single rail line connecting that mining base to my main base.
testing in freeplay, it takes about 1-2 minutes of exploring on foot to run into bases of 10+ nests, with a bunch of such bases grouped fairly close together.
since i'm still new to the game, i initially thought this might be intended, and i just need to figure out how to deal with that number of nests. so i asked two friends who have more experience with the game, and they've both said this is definitely not normal.
i tried a clean reinstall of the game (uninstalling the game itself and manually deleting the folder in appdata), but it didn't change anything.
and i should maybe also clarify that i have not edited any games files in any way, nor used any mods at any point.
unfortunately, i don't have any more details on how to reproduce the issue beyond "this happens on every map i generate". the only way i've found to avoid the issue is to set enemy base size to "none", which does correctly prevent any nests from spawning anywhere at all. :/
searching this forum, i found two threads that i think might be related, but since i'm unsure, i decided to make a new thread.
i tested a large number of generated maps, and with different combinations of enemy base settings. as best as i can tell, the settings do affect the number and size of the bases as they should, but overall number and size are always way beyond what i believe they are intended to be, even with low settings. switching to 0.16.16 also slightly reduced them, i believe (as is mentioned in the patch notes), but nowhere near enough.
i took a couple screenshots in map editor mode, since it allows me to zoom out far and move the camera around freely, so i can test a bunch of generated maps without having to explore each map on foot. i did do a few tests in actual freeplay mode as well though, and the problem seems to be the same.
the first of these screenshots is from 0.15.40, the second from 0.16.16. in both cases, enemy base frequency is set to "normal", size to "very small", and richness to "regular". starting area is set to "medium". pollution/evolution/expansion settings are all untouched at their "default"-preset values. the positions seen are quite close to player spawn point; specifically, i zoomed out to max at the spawn position, let the terrain visible on-screen generate, then moved the camera to generate a screen of new terrain directly bordering the terrain at the spawn camera position. so it's not so close that i would immediately get attacked at the start, but by the time i would need to establish my first outlying mining base, i would likely have to take out literally hundreds of nests just to make room for a single rail line connecting that mining base to my main base.
testing in freeplay, it takes about 1-2 minutes of exploring on foot to run into bases of 10+ nests, with a bunch of such bases grouped fairly close together.
since i'm still new to the game, i initially thought this might be intended, and i just need to figure out how to deal with that number of nests. so i asked two friends who have more experience with the game, and they've both said this is definitely not normal.
i tried a clean reinstall of the game (uninstalling the game itself and manually deleting the folder in appdata), but it didn't change anything.
and i should maybe also clarify that i have not edited any games files in any way, nor used any mods at any point.
unfortunately, i don't have any more details on how to reproduce the issue beyond "this happens on every map i generate". the only way i've found to avoid the issue is to set enemy base size to "none", which does correctly prevent any nests from spawning anywhere at all. :/