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[16.15] Input Lag When Doing Big Deconstruction

Posted: Sat Jan 06, 2018 4:02 am
by jintoreedwine
This is probably going to sound a little weird, however, my friend and I were able to get reproducible input lag in the attached save when a giant deconstruction job was underway. Our FPS/UPS is capped a 60 during that time but slowly the game nearly stops responding to character input. If you cancel the job, everything returns to normal.

I have attached the save file. Both my friend and I are running Windows 10 for the client and the server is dedicated running on Debian Stretch. I connect to the server locally and my friend over the internet.

Re: [16.15] Input Lag When Doing Big Deconstruction

Posted: Sat Jan 06, 2018 4:19 am
by Rseding91
Thanks for the report. If your end is running at 60 FPS/UPS but not responding to input that means the server is falling behind (not powerful enough for your save).

Re: [16.15] Input Lag When Doing Big Deconstruction

Posted: Sun Jan 07, 2018 3:02 am
by jintoreedwine
Ah, ok. I assumed the FPS/UPS in the debug mode was my fps and the server ups. My mistake. Thanks for the info, could make for a good excuse to purchase some new hardware ;)