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[0.16.7] A little more "choose-elem-button"
Posted: Wed Dec 27, 2017 7:44 pm
by _npo6ka_
Why does the window that opens when we click on the "choose-elem-button" does not matter in gui_type (game.players[pl_name].opened_gui_type equal 0) and does not cause the on_gui_closed event when it closes like the other gui in the game?
Re: [0.16.7] A little more "choose-elem-button"
Posted: Wed Dec 27, 2017 8:35 pm
by Rseding91
Those GUIs aren't persistent - if you have one open when the game auto-saves it won't be open if you load that save. They exist as a temporary floating window only. and can exist on top of other game GUIs (you can open one from inside a logistic requester chest GUI for example).
Re: [0.16.7] A little more "choose-elem-button"
Posted: Wed Dec 27, 2017 8:37 pm
by _npo6ka_
Rseding91 wrote:Those GUIs aren't persistent - if you have one open when the game auto-saves it won't be open if you load that save. They exist as a temporary floating window only. and can exist on top of other game GUIs (you can open one from inside a logistic requester chest GUI for example).
Ok, thanks.