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[16.6] Upgrade cards (in blueprints) behaviour

Posted: Wed Dec 20, 2017 10:44 pm
by Simanova
Example
1. Make a blueprint out of an existing electric furnace that contains 2 upgrade cards
2. Place this blueprint elsewhere
3. Build an electric furnace manually over it and insert some cards, before drones arrives
5. Bug occurs: Drones want to deliver cards
Preview
Preview
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Re: [16.6] Upgrade cards (in blueprints) behaviour

Posted: Wed Dec 20, 2017 10:50 pm
by Loewchen

Re: [16.6] Upgrade cards (in blueprints) behaviour

Posted: Wed Dec 20, 2017 10:53 pm
by Simanova
But should be fixes, too.
It can be very misleading when you place large blueprintes.

Re: [16.6] Upgrade cards (in blueprints) behaviour

Posted: Wed Dec 20, 2017 10:58 pm
by Loewchen
You can simply deactivate module requests in the blueprint if you plan to put them in manually.