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[0.15.30] Belt-Roundabout can lock up

Posted: Wed Jul 19, 2017 5:35 pm
by Snowman25
See here:
Image

While the northern belt was loading science packs on the outer lane I noticed that it pushed items on the belt a bit behind, if there was a gap somewhere.
Upon closing the last gap, the items stopped flowing complete.

No Mods.
Attached is the savegame.

Re: [0.15.30] Belt-Roundabout can lock up

Posted: Wed Jul 19, 2017 6:10 pm
by rorror
I can comfirm this behaivoir. That items suddenly stop if the carousel is full.

Is this solved with the belt optimalisations voor version 0.16 ?

Re: [0.15.30] Belt-Roundabout can lock up

Posted: Wed Jul 19, 2017 6:23 pm
by Philip017
it has done this ever since i started playing the game back in 12, i dont thing this is a bug, when the belt is full, what does it matter if it stops moving?

Re: [0.15.30] Belt-Roundabout can lock up

Posted: Wed Jul 19, 2017 6:27 pm
by Loewchen

Re: [0.15.30] Belt-Roundabout can lock up

Posted: Thu Jul 20, 2017 6:17 am
by Snowman25
I understand that keeping them moving would be bad for performance.
But shouldn't that be not so much of an issue, once items on a belt are optimized in 0.16?

In that case, I'd expect the belt to move, since there's nothing that SHOULD be blocking it. The item on the input-belt would stay on that belt because it can't enter and the loop still moves.

Re: [0.15.30] Belt-Roundabout can lock up

Posted: Thu Jul 20, 2017 7:22 am
by Optera
If you want to keep sushi belts moving split the belt in two at one point.
see also: viewtopic.php?f=193&t=28414