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[0.15.28] Very long beams cause save game corruption

Posted: Mon Jul 10, 2017 5:37 pm
by doc
See this bug report from player Part-human on my Portal Research mod: https://mods.factorio.com/mods/docpaisl ... sion/16566

Creating a beam that is over ~650 units long seems to then trigger a corruption error upon saving the game. Not sure what the best behaviour would be but either a) support very long beams in the save file, or b) enforce a limit on beam length, perhaps refuse to create the beam and/or display an error. Very long beams are probably bad for performance anyway!

Re: [0.15.28] Very long beams cause save game corruption

Posted: Mon Jul 10, 2017 5:52 pm
by posila
Too late: 50758 :)
Thanks for the report, though.