[0.15.17] Recipe Crafting time does not update
Posted: Thu Jun 01, 2017 6:51 pm
Not sure if this is considered a bug or not, but I consider it as such.
When a recipe is selected in an assembly structure, the crafting time does not update, taking into account crafting speed (with or without addition effects of modules and beacons). Instead it always shows the value as if crafting speed is 1.
For example, a Processing Unit being built in an Assembling Machine 3, will always show a time of 10 seconds, when in reality it is 8 without any additional effects.
This makes it much harder for newer players to plan for automation without having to search through forum/reddit posts to find out the proper production formula, or "perfect" ratios.
Please consider updating this in the assembly machines, as we can already see what the base is in our inventory screen, which always show crafting speed of 1.
When a recipe is selected in an assembly structure, the crafting time does not update, taking into account crafting speed (with or without addition effects of modules and beacons). Instead it always shows the value as if crafting speed is 1.
For example, a Processing Unit being built in an Assembling Machine 3, will always show a time of 10 seconds, when in reality it is 8 without any additional effects.
This makes it much harder for newer players to plan for automation without having to search through forum/reddit posts to find out the proper production formula, or "perfect" ratios.
Please consider updating this in the assembly machines, as we can already see what the base is in our inventory screen, which always show crafting speed of 1.