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[0.15.10] Inconsistent naming scheme for combat robot damage

Posted: Mon May 15, 2017 11:49 pm
by Jon8RFC
This is a bug report, but also a question so that I know until text is adjusted.

In the attached image, combat damage is labeled differently, so I can only assume/hope that "beam" is synonymous with "electric", but there isn't an easy way for me to experiment and see a numerical value of before and after to find out on my own. Does combat robot damage research only apply to the distractor and destroyer capsules, and if so, is beam meant to be electric damage?

Thanks!

Re: [0.15.10] Inconsistent naming scheme for combat robot damage

Posted: Mon May 15, 2017 11:54 pm
by Ranakastrasz
Damange modifiers have nothing to do with damage type. Shotgun upgrades give shotgun damage, not physical damage.

The beam attacks on the destroyer bots are beams, while those on the distractors are lasers.

Laser is the attack type, not the damage type


That said, it is confusing if you don't look at the other types.

So, yes and no. It is a laser weapon dealing laser damage, and a beam weapon dealing electric damage. The upgrades refer to the type of weapon instead of the type of damage.

Re: [0.15.10] Inconsistent naming scheme for combat robot damage

Posted: Tue May 16, 2017 12:27 am
by Jon8RFC
Gotcha, thanks.

Re: [0.15.10] Inconsistent naming scheme for combat robot damage

Posted: Tue May 16, 2017 1:13 am
by Ranakastrasz
Which is not to say that I disagree with you. Using laser for both weapon type and damage type makes it somewhat confusing, and as a general rule, using the same term in too many places results in confusion and communication issues.

Still, glad to have cleared that up.