[0.15.10] Inconsistent naming scheme for combat robot damage
Posted: Mon May 15, 2017 11:49 pm
This is a bug report, but also a question so that I know until text is adjusted.
In the attached image, combat damage is labeled differently, so I can only assume/hope that "beam" is synonymous with "electric", but there isn't an easy way for me to experiment and see a numerical value of before and after to find out on my own. Does combat robot damage research only apply to the distractor and destroyer capsules, and if so, is beam meant to be electric damage?
Thanks!
In the attached image, combat damage is labeled differently, so I can only assume/hope that "beam" is synonymous with "electric", but there isn't an easy way for me to experiment and see a numerical value of before and after to find out on my own. Does combat robot damage research only apply to the distractor and destroyer capsules, and if so, is beam meant to be electric damage?
Thanks!