Page 1 of 1

[0.15.9] [Lua-API] ghost.revive() checks for collision

Posted: Sun May 07, 2017 4:14 pm
by Mylon
Not so much a bug as it is inconsistent behavior. When doing ghost.revive(), if the position is blocked the revive fails. Meanwhile create_entity() will execute even if the new entity collides with existing ones.

Re: [0.15.9] [Lua-API] ghost.revive() checks for collision

Posted: Sun May 07, 2017 5:58 pm
by Rseding91
That's intended. If the revive didn't check then you could revive entities on top of players/other buildings/trees and everything would break :P