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More About Blueprints and a Backpack

Posted: Tue Jul 01, 2014 2:21 pm
by MalContentFL
Whenever I'm squeezing in another solar field, there is always one solar panel that can't be build, then in turn I can't build it at all. I think that if it can't be placed, then the blueprint constructs without that piece. If you want to build over something, it should give you this option: When you place a blueprint over another existing structure, a dialogue box pops up and says "You are trying to place over an existing structure." Three buttons are on the bottom of the box: Replace, Build, Cancel.
Replace makes robots remove the placed-over structures. Build builds normally and doesn't replace anything. Cancel closes the dialogue box.

Since I unlocked construction robots, I have loved the ability to build and destroy things, but carrying around all of my blueprints is difficult and I don't want to lose them in my logistics system.
So, a Blueprint Backpack can be crafted, and when it is in your inventory, under the Logistics Slots in the Player GUI, there are 45 slots (5 across * 9 down). Each one can hold empty blueprints, full blueprints, or a destruction planner.
To use a blueprint, take it out of the backpack and use it as you please, them just place it back in. No more inventory jam and more building!

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 2:26 pm
by hoho
Awesome idea, I fully support it.

The size of the backpack could be tied to character logistics slots too :)

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 3:49 pm
by Shaymes
maybe a 2nd inventory tab and/or a 3rd toolbar for blueprints only
or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 4:32 pm
by hoho
Shaymes wrote:or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc
What would be even more awesome is if those blueprints were stored in a (human-readable) file that could be shared between games :)

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 4:55 pm
by Shaymes
sure and the easierst way to share is steam workshop :)

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 5:03 pm
by MalContentFL
hoho wrote:What would be even more awesome is if those blueprints were stored in a (human-readable) file that could be shared between games :)
I submitted an idea for schematic files, but that didn't get very much publicity for how I worded it, but I didn't think of using and turning blueprints into files. Good idea. :idea:

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 5:37 pm
by Artman40
Maybe a research for blueprint backpack.

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 7:38 pm
by Loscil
hoho wrote:
Shaymes wrote:or a pda item to use -> choose saved blueprint / deconstrucktion planer / new blueprint, order delete etc
What would be even more awesome is if those blueprints were stored in a (human-readable) file that could be shared between games :)
This.
So much this.

Re: Blueprint Backpack

Posted: Tue Jul 01, 2014 10:56 pm
by ssilk
You all might read this:

https://forums.factorio.com/forum/vie ... f=5&t=1575

That is from last October, it makes me happy, how much of that is meanwhile working and used.

That thread points also to some other depending topics/articles, which are useful to read!