More About Blueprints and a Backpack
Posted: Tue Jul 01, 2014 2:21 pm
Whenever I'm squeezing in another solar field, there is always one solar panel that can't be build, then in turn I can't build it at all. I think that if it can't be placed, then the blueprint constructs without that piece. If you want to build over something, it should give you this option: When you place a blueprint over another existing structure, a dialogue box pops up and says "You are trying to place over an existing structure." Three buttons are on the bottom of the box: Replace, Build, Cancel.
Replace makes robots remove the placed-over structures. Build builds normally and doesn't replace anything. Cancel closes the dialogue box.
Since I unlocked construction robots, I have loved the ability to build and destroy things, but carrying around all of my blueprints is difficult and I don't want to lose them in my logistics system.
So, a Blueprint Backpack can be crafted, and when it is in your inventory, under the Logistics Slots in the Player GUI, there are 45 slots (5 across * 9 down). Each one can hold empty blueprints, full blueprints, or a destruction planner.
To use a blueprint, take it out of the backpack and use it as you please, them just place it back in. No more inventory jam and more building!
Replace makes robots remove the placed-over structures. Build builds normally and doesn't replace anything. Cancel closes the dialogue box.
Since I unlocked construction robots, I have loved the ability to build and destroy things, but carrying around all of my blueprints is difficult and I don't want to lose them in my logistics system.
So, a Blueprint Backpack can be crafted, and when it is in your inventory, under the Logistics Slots in the Player GUI, there are 45 slots (5 across * 9 down). Each one can hold empty blueprints, full blueprints, or a destruction planner.
To use a blueprint, take it out of the backpack and use it as you please, them just place it back in. No more inventory jam and more building!