Page 1 of 1

[0.15.6] Bitters do not let go.

Posted: Wed May 03, 2017 5:46 pm
by roman566
When dealing with long, interconnected bitter villages via laser turret spam I ran out of turrets to creep further. I also had no reason to grab them from the end, and start again. In the typical situation, once I pack my toys and leave general area of bitter aggressiveness, they simply give up. This is not the case here. Nearby villages spawn a bitter every couple seconds that goes after the area from which I started the turret creep. By 'nearby' I mean about 2/3rds of Radar radius. They do not target me as I moved around, they do not go after closer turrets, they just mindlesly spawn and attack the place which I started attacking from.

I am submitting save game with this particular problem.

Re: [0.15.6] Bitters do not let go.

Posted: Wed May 03, 2017 6:14 pm
by Selvek
Sounds to me like you just really pissed them off and they've decided that this time you're not getting away with it :)

Re: [0.15.6] Bitters do not let go.

Posted: Fri May 05, 2017 4:53 pm
by Oxyd
They chose a place near your first turrets as a meeting place for an attack on your base. That's why they come there – to gather for an attack. It is just by random chance that the place is near where you started your turret creep.

So, not a bug. Just a happy (or sad) incident. They should stop doing that eventually.