[0.10] Signals placed too near to the switch
Posted: Thu Jun 19, 2014 10:06 am
In some special situations it is so, that the signal can be placed too near to the switch, which leads to strange results.
See https://forums.factorio.com/forum/vie ... =18&t=4399
In my eyes it is not really a bug, but so unawaited and non-transparent for the player, that it should be handled as bug.
I think there are some more of these combinations possible (switches or even very near rails or the train-stop).
A fix should either show the player, that the signal blocks both paths or it should not be allowed to place the signal so close or it makes the signal non-operateable (blinking).
See https://forums.factorio.com/forum/vie ... =18&t=4399
In my eyes it is not really a bug, but so unawaited and non-transparent for the player, that it should be handled as bug.
I think there are some more of these combinations possible (switches or even very near rails or the train-stop).
A fix should either show the player, that the signal blocks both paths or it should not be allowed to place the signal so close or it makes the signal non-operateable (blinking).