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[0.14.21] Energy usage has to be positive when it is 0

Posted: Sun Jan 29, 2017 3:26 pm
by matjojo
As the title says, when the energy usage is set to "0kW" the error message says it has to be positive.
Really Really minor, but still.

steps to reproduce:

add a new entity that uses energy(like assembling machine)
set node energy_usage to "0kW"
launch game
see error

Re: [0.14.21] Energy usage has to be positive when it is 0

Posted: Sun Jan 29, 2017 4:28 pm
by Rseding91
Not a bug: https://simple.wikipedia.org/wiki/Positive_number a positive number is one that is > 0.