Better grid (maybe even configurable in some way)
Posted: Mon May 26, 2014 1:33 pm
So I configured the debug mode a bit at some point (something that i would suggest to everybody who likes to work with some reference lines). I made it so if I hit F5, it only shows the grid and FPS. It helps a bit with building, but it could be a lot better if you could configure it a bit better.
Right now, the grid is divided into chunks of 32x32 tiles, which is the underlaying game mechanic with chunks i guess. I don't know if it's too much of a hassle to change that (at least the display a player gets), but it would really help if I had a grid with, say, 10x10 chunks with some thicker lines for 5x5 blocks or something. I love to build symmetrical, and i realized that i still need to count a lot while building to get it right; and its not that hard to make a mistake in that regard. Also, if you build big, some thicker reference lines here and there would help a lot.
Even with the current system, I'd love to have the big 32x32 chunks in the grid divided in smaller ones, say 8x8.
I hope it's clear what I'm trying to say. I have some difficulties describing it in english
It's just an optical thing, but it would make systematic building a lot easier.
Right now, the grid is divided into chunks of 32x32 tiles, which is the underlaying game mechanic with chunks i guess. I don't know if it's too much of a hassle to change that (at least the display a player gets), but it would really help if I had a grid with, say, 10x10 chunks with some thicker lines for 5x5 blocks or something. I love to build symmetrical, and i realized that i still need to count a lot while building to get it right; and its not that hard to make a mistake in that regard. Also, if you build big, some thicker reference lines here and there would help a lot.
Even with the current system, I'd love to have the big 32x32 chunks in the grid divided in smaller ones, say 8x8.
I hope it's clear what I'm trying to say. I have some difficulties describing it in english
