TL;DR
Allow on the fly modes for Deconstruction and Update planners that do not require pre-setup (and planning of using planners)
What?
The same way when we use Create blueprint button – allow to just click on stuff for removal or Upgrading in the dialogue after selection.
12-27-2025, 01-12-59.png ...
Search found 325 matches: planning mode
Searched query: +planning +mode
- Fri Dec 26, 2025 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Simplify Deconstruction and Upgrade planners
- Replies: 0
- Views: 66
- Tue Dec 16, 2025 7:19 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72][linux] Crash saving while alt-tabed
- Replies: 6
- Views: 352
[2.0.72][linux] Crash saving while alt-tabed
... is the one autosave just before this crash happened. I was in editor mode planning out my Fulgora base for a 40h run. Also fixing my first ship. This happens outside of editor mode as well.
This is from journalctl. There were no logs for 2+ minutes prior to this output.
Dec 16 13:02:29 my_pc ...
This is from journalctl. There were no logs for 2+ minutes prior to this output.
Dec 16 13:02:29 my_pc ...
- Tue Dec 16, 2025 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Train Count without leaving train
- Replies: 7
- Views: 520
Train Count without leaving train
... com/viewtopic.php?t=123091
But it was created as bug and was closed by Moderator with result "Works as intended, you can make suggestion".
This is ... train should be counted.
In my humble opinion, this type of railway planning on screen shows very little experience in Factorio. In fact it's schema ...
But it was created as bug and was closed by Moderator with result "Works as intended, you can make suggestion".
This is ... train should be counted.
In my humble opinion, this type of railway planning on screen shows very little experience in Factorio. In fact it's schema ...
- Thu Nov 06, 2025 1:23 pm
- Forum: Modding interface requests
- Topic: Support for blueprint parameters
- Replies: 0
- Views: 243
Support for blueprint parameters
... is a mod that has a laboratory surface for testing and planning where the player is isolated from the rest of the game and in god mode. Constructs build there can then be transferred as blueprints to the real game with the additional feature that the blueprint includes a special ...
- Tue Sep 23, 2025 1:53 am
- Forum: Not a bug
- Topic: [2.0.67] "no-item" item can be placed in Editor inventory
- Replies: 3
- Views: 607
[2.0.67] "no-item" item can be placed in Editor inventory
... Press Q to Pipette the "no-item" from the Splitters filter (I was planning to use it as a Virtual Signal)
Press Q again to clear cursor
09-22 ... Ghost item.
Does it happen always, once, or sometimes?
Only in Editor mode. In Normal mode a "Ghost" is given instead.
09-22-2025, 21-47-26.png ...
Press Q again to clear cursor
09-22 ... Ghost item.
Does it happen always, once, or sometimes?
Only in Editor mode. In Normal mode a "Ghost" is given instead.
09-22-2025, 21-47-26.png ...
- Sat Jul 26, 2025 5:18 pm
- Forum: Ideas and Requests For Mods
- Topic: Science packs for peace
- Replies: 3
- Views: 922
Science packs for peace
... on a server that is always running. This requires well thought out planning as one bottleneck will cause a blackout in the factory if no one is ... research and as long it is researching it will enable the "peace-mode"
- New Entity to unlock, then build it and feed resources
- Just a new ...
- New Entity to unlock, then build it and feed resources
- Just a new ...
- Thu Jul 10, 2025 9:51 am
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 7
- Views: 1483
Re: Extra Drumkit for programmable speaker music
... to improve the previously mentionned talking-house-machine , i'm still planning on adding additionnal drumkits on this mod , and some unsorted ... i could come up with :
https://forums.factorio.com/download/file.php?mode=view&id=105823
0eNrtXd1v47AN/1cOBvY09SCJ ...
https://forums.factorio.com/download/file.php?mode=view&id=105823
0eNrtXd1v47AN/1cOBvY09SCJ ...
- Sat May 31, 2025 8:36 pm
- Forum: Duplicates
- Topic: [2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
- Replies: 1
- Views: 507
[2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
I was in the editor mode, with "Ignore surface conditions" enabled. Tried to place a lightning rod and got the pictured error.
05-31-2025, 13-31-33.png
I'd hoped to be able to place and potentially preview the coverage area inside a planning save.
(Yes, I'm aware that, as a workaround, I can invoke ...
05-31-2025, 13-31-33.png
I'd hoped to be able to place and potentially preview the coverage area inside a planning save.
(Yes, I'm aware that, as a workaround, I can invoke ...
- Tue May 27, 2025 2:16 am
- Forum: Ideas and Suggestions
- Topic: My Suggestions' Compilation
- Replies: 2
- Views: 667
My Suggestions' Compilation
... irrelevant now.
Why?
feature would help in early-mid game defenses planning
4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
Why?
feature would help in early-mid game defenses planning
4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
- Sun Apr 27, 2025 1:09 am
- Forum: Duplicates
- Topic: [2.0.45] Quality Space Platform Unplaceable
- Replies: 6
- Views: 1342
[2.0.45] Quality Space Platform Unplaceable
... be placed, although losing its quality information. My friends are planning out a mega base (hence why this is in sandbox when i found the bug, i ... any world gen settings
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
- Sun Apr 20, 2025 6:55 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 8499
Re: How pros approach the game?
... on how your brain works. There are people like myself who do a lot of planning and working things out in a lab environment before going on a real map ... do better.
Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
- Wed Apr 16, 2025 4:56 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 100936
Re: Version 2.0.45
... the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of achievement is ... peaceful side due to its length. It sits somewhere between a long-term planning challenge and a speedrun marathon, and that’s why people have enjoyed ...
- Fri Apr 04, 2025 7:52 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 23450
Re: Feedback on Space Age's overall design
As far as Gleba goes, I generally enjoyed the theme of planning out builds in ghost mode, figuring out how everything was going to work in my head, and only then actually building them and sorting out issues as they arose. I feel like the biggest issue on Gleba isn't a generic "flatness" to the tech ...
- Fri Feb 21, 2025 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 2478
Plan / Debug mode (similar to Pause)
... current Escape Menu and the Pause function in keybind is useless for planning and debugging as they freeze everything, including UI. Placing ghost ... while pausing the game is a good thing.
Differ from the existing pause mode, the proposed plan / debug mode (not sure if these are good names) should ...
Differ from the existing pause mode, the proposed plan / debug mode (not sure if these are good names) should ...
- Wed Feb 19, 2025 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Official HD Textures
- Replies: 5
- Views: 2622
Re: Official HD Textures
... the existing Quality be enough to make it worth it, how are you planning to run this texture pack? The game (for better or worse) does not ... Factorio? What about all the Integrated GPU users who try to turn on “HD Mode” because the sticker on their laptop says it supports 4K ( “ *when ...
- Tue Jan 21, 2025 6:09 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 25820
Re: They need to rename Gleba to Bartleby
... the new enemies to behave the same way as biters?
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
- Mon Jan 20, 2025 9:14 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 25820
Re: They need to rename Gleba to Bartleby
... lessons learned at Nauvis and up to landing on Gleba.
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
- Mon Jan 20, 2025 5:42 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 25820
Re: They need to rename Gleba to Bartleby
... need to learn the new strategy, do what new players do and play peaceful mode. You can toggle it separately of Nauvis. Biter defense strategy may not ... without ditching my life; I would have to spend considerable time planning out a successful 25-hour session, loosely based on my previous ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 4788
I beat space age! (long+opinions+feedback)
... m curious to read your take on my take.
Summary
All the art, music, models, etc. are 10/10.
Quality: wonderful chaos, just useful enough to ... It's interesting to me that there is a "glass ceiling" for planning. You start playthroughs with manually building, then copy pasted ...
Summary
All the art, music, models, etc. are 10/10.
Quality: wonderful chaos, just useful enough to ... It's interesting to me that there is a "glass ceiling" for planning. You start playthroughs with manually building, then copy pasted ...
- Wed Nov 20, 2024 7:11 am
- Forum: Ideas and Suggestions
- Topic: Editor: "Instant upgrading" should apply to modules
- Replies: 1
- Views: 566
Editor: "Instant upgrading" should apply to modules
What I did:
Enter editor mode with /editor command
Under editor settings ensure "Instant upgrading" is checked
Create an upgrade planner that ... game instead of relying on mods. I like to use the editor mode for planning out my blueprints in a temporary savefile. The module functionality ...
Enter editor mode with /editor command
Under editor settings ensure "Instant upgrading" is checked
Create an upgrade planner that ... game instead of relying on mods. I like to use the editor mode for planning out my blueprints in a temporary savefile. The module functionality ...