... on a server that is always running. This requires well thought out planning as one bottleneck will cause a blackout in the factory if no one is ... research and as long it is researching it will enable the "peace-mode"
- New Entity to unlock, then build it and feed resources
- Just a new ...
Search found 320 matches: planning mode
Searched query: +planning +mode
- Sat Jul 26, 2025 5:18 pm
- Forum: Ideas and Requests For Mods
- Topic: Science packs for peace
- Replies: 0
- Views: 71
- Thu Jul 10, 2025 9:51 am
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 7
- Views: 579
Re: Extra Drumkit for programmable speaker music
... to improve the previously mentionned talking-house-machine , i'm still planning on adding additionnal drumkits on this mod , and some unsorted ... i could come up with :
https://forums.factorio.com/download/file.php?mode=view&id=105823
0eNrtXd1v47AN/1cOBvY09SCJ ...
https://forums.factorio.com/download/file.php?mode=view&id=105823
0eNrtXd1v47AN/1cOBvY09SCJ ...
- Sat May 31, 2025 8:36 pm
- Forum: Duplicates
- Topic: [2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
- Replies: 1
- Views: 332
[2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
I was in the editor mode, with "Ignore surface conditions" enabled. Tried to place a lightning rod and got the pictured error.
05-31-2025, 13-31-33.png
I'd hoped to be able to place and potentially preview the coverage area inside a planning save.
(Yes, I'm aware that, as a workaround, I can invoke ...
05-31-2025, 13-31-33.png
I'd hoped to be able to place and potentially preview the coverage area inside a planning save.
(Yes, I'm aware that, as a workaround, I can invoke ...
- Tue May 27, 2025 2:16 am
- Forum: Ideas and Suggestions
- Topic: My Suggestions' Compilation
- Replies: 2
- Views: 374
My Suggestions' Compilation
... irrelevant now.
Why?
feature would help in early-mid game defenses planning
4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
Why?
feature would help in early-mid game defenses planning
4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
- Sun Apr 27, 2025 1:09 am
- Forum: Duplicates
- Topic: [2.0.45] Quality Space Platform Unplaceable
- Replies: 6
- Views: 665
[2.0.45] Quality Space Platform Unplaceable
... be placed, although losing its quality information. My friends are planning out a mega base (hence why this is in sandbox when i found the bug, i ... any world gen settings
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
- Sun Apr 20, 2025 6:55 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 18
- Views: 4169
Re: How pros approach the game?
... on how your brain works. There are people like myself who do a lot of planning and working things out in a lab environment before going on a real map ... do better.
Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
- Wed Apr 16, 2025 4:56 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 68058
Re: Version 2.0.45
... the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of achievement is ... peaceful side due to its length. It sits somewhere between a long-term planning challenge and a speedrun marathon, and that’s why people have enjoyed ...
- Fri Apr 04, 2025 7:52 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 13845
Re: Feedback on Space Age's overall design
As far as Gleba goes, I generally enjoyed the theme of planning out builds in ghost mode, figuring out how everything was going to work in my head, and only then actually building them and sorting out issues as they arose. I feel like the biggest issue on Gleba isn't a generic "flatness" to the tech ...
- Fri Feb 21, 2025 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 1355
Plan / Debug mode (similar to Pause)
... current Escape Menu and the Pause function in keybind is useless for planning and debugging as they freeze everything, including UI. Placing ghost ... while pausing the game is a good thing.
Differ from the existing pause mode, the proposed plan / debug mode (not sure if these are good names) should ...
Differ from the existing pause mode, the proposed plan / debug mode (not sure if these are good names) should ...
- Wed Feb 19, 2025 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Official HD Textures
- Replies: 5
- Views: 1060
Re: Official HD Textures
... the existing Quality be enough to make it worth it, how are you planning to run this texture pack? The game (for better or worse) does not ... Factorio? What about all the Integrated GPU users who try to turn on “HD Mode” because the sticker on their laptop says it supports 4K ( “ *when ...
- Tue Jan 21, 2025 6:09 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 17763
Re: They need to rename Gleba to Bartleby
... the new enemies to behave the same way as biters?
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
- Mon Jan 20, 2025 9:14 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 17763
Re: They need to rename Gleba to Bartleby
... lessons learned at Nauvis and up to landing on Gleba.
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
A player who is planning to speedrun has to take into consideration almost everything that may ... to the reason for seeking a novel solution, I have to go into editor mode or look up other players' solutions that are closer to the ...
- Mon Jan 20, 2025 5:42 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 17763
Re: They need to rename Gleba to Bartleby
... need to learn the new strategy, do what new players do and play peaceful mode. You can toggle it separately of Nauvis. Biter defense strategy may not ... without ditching my life; I would have to spend considerable time planning out a successful 25-hour session, loosely based on my previous ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 2798
I beat space age! (long+opinions+feedback)
... m curious to read your take on my take.
Summary
All the art, music, models, etc. are 10/10.
Quality: wonderful chaos, just useful enough to ... It's interesting to me that there is a "glass ceiling" for planning. You start playthroughs with manually building, then copy pasted ...
Summary
All the art, music, models, etc. are 10/10.
Quality: wonderful chaos, just useful enough to ... It's interesting to me that there is a "glass ceiling" for planning. You start playthroughs with manually building, then copy pasted ...
- Wed Nov 20, 2024 7:11 am
- Forum: Ideas and Suggestions
- Topic: Editor: "Instant upgrading" should apply to modules
- Replies: 1
- Views: 407
Editor: "Instant upgrading" should apply to modules
What I did:
Enter editor mode with /editor command
Under editor settings ensure "Instant upgrading" is checked
Create an upgrade planner that ... game instead of relying on mods. I like to use the editor mode for planning out my blueprints in a temporary savefile. The module functionality ...
Enter editor mode with /editor command
Under editor settings ensure "Instant upgrading" is checked
Create an upgrade planner that ... game instead of relying on mods. I like to use the editor mode for planning out my blueprints in a temporary savefile. The module functionality ...
- Sun Nov 10, 2024 7:43 pm
- Forum: Duplicates
- Topic: Rail planner behaves strangely on two-level self-intersection
- Replies: 1
- Views: 437
Rail planner behaves strangely on two-level self-intersection
... video, I recorded abnormal behavior of the rail planner. When in planning mode, it allows to make an intersection between rail ramp and elevated rail. However, after clicking, the ramp disappears. Afterwards, you can't plan a ramp in the same spot.
My Factorio version is 2.0.15.
Relevant ...
My Factorio version is 2.0.15.
Relevant ...
- Sat Nov 02, 2024 10:45 pm
- Forum: Implemented Suggestions
- Topic: Return sandbox mode back to the game.
- Replies: 14
- Views: 18138
Re: Return sandbox mode back to the game.
I dont remember featurs of sandbox mode, but atm im using Creative Mod with cheat mode, instant blueprint, instant deconstruction and god mode enabled in "personal cheats" and feel quite comfortable in planning.
- Mon Oct 28, 2024 1:56 pm
- Forum: Implemented Suggestions
- Topic: Return sandbox mode back to the game.
- Replies: 14
- Views: 18138
Re: Return sandbox mode back to the game.
Yes, bring it back! It's very inconvenient to play with /editor! A game about planning and construction should definitely have a sandbox mode with a convenient inventory and so on (in the editor you can't save what you need for construction on the quick access panel). Thank you 

- Sat Sep 21, 2024 3:45 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 62647
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... seems like the perfect enemy design, it requires actual strategy and planning, rather than grind. Instead of constant annoyance, instead you get a large challenge when trying to expand, which is great.
I speculate that the true reason why so many people play with biters off (or peaceful mode on) is ...
I speculate that the true reason why so many people play with biters off (or peaceful mode on) is ...
- Mon Sep 09, 2024 4:28 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 66257
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
... an army of Spidertrons with PLD's following you if you want full AFK mode.
Obviously there's questions about whether the 66% nerf, or it combined ... clearing bases is now a problem that needs to be solved with planning instead of just walking through.
The only thing that I'm wary of is ...
Obviously there's questions about whether the 66% nerf, or it combined ... clearing bases is now a problem that needs to be solved with planning instead of just walking through.
The only thing that I'm wary of is ...