Search found 332 matches: planning mode

Searched query: +planning +mode

by macdjord
Wed Aug 19, 2026 12:26 am
Forum: Resolved Problems and Bugs
Topic: [2.0.60] Quality filter of deconstruction planner does not work for items on ground
Replies: 3
Views: 2451

Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground

LOL. I just came here planning to report the exact opposite as a bug. I had too much stuff delivered to a space platform, causing items to spill out ... in the end, I had to create a deconstruction planner in 'blacklist' mode, then add everything else on the platform to it so it would only pick up ...
by BHakluyt
Tue Jul 28, 2026 11:29 pm
Forum: Off topic
Topic: [F.03.03] Quantum Survival
Replies: 63
Views: 11457

Re: AI slop!? + Factorio = Quantum Survival?

... 3_7824ahr.llm...pinpointing... Yes! I am a Small Languange quantized model of the 33 trillion..tetra zillion. . . Your local offline SLM!

...s ... mp3 give it a listen when you take a breather, looks like they're planning something big for next month!

...while hunting a bug I stumbled across ...
by maso
Sun Jul 26, 2026 2:34 pm
Forum: Ideas and Suggestions
Topic: Add a circuit signal for the destination of a Space Platform
Replies: 0
Views: 267

Add a circuit signal for the destination of a Space Platform

... This would be especially useful with the circuit network's "Universe" mode.

It would turn the "destination" signal into a key piece of information for coordinating the entire Space Platform fleet from the perspective of each planet, enabling higher-level logistics planning across the solar system ...
by LoerisOtter
Thu Jul 02, 2026 5:47 pm
Forum: Ideas and Suggestions
Topic: Edit blueprints directly in the game, via editor-like environment
Replies: 1
Views: 838

Edit blueprints directly in the game, via editor-like environment

... blueprint menu.

This also solves another issue players are having - planning and designing. A lot of players are complaining, that bots gets in the way of planning, forcing them to plan blueprints in the middle of nowhere (where bots don't reach) or exiting the current game and opening editor mode ...
by mr00anderson
Wed May 13, 2026 6:44 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Replies: 15
Views: 9123

An Honest Review from a Modding Player — What Works, What Hurts, What Should Change

... treat all incoming damage as equivalent, but at scale this is the wrong model. A well-designed late-game base is a layered defense system with ... terrain remains hard to read at a glance when scouting on foot or planning expansions in remote view. A built-in higher-contrast option for ...
by jodokus32
Sat Apr 25, 2026 1:23 am
Forum: Off topic
Topic: Rules for untoxic gameplay for notorious save-scummers
Replies: 0
Views: 1852

Rules for untoxic gameplay for notorious save-scummers

... sounds: Save and exit the game immediately (within 60 seconds).
GAME MODES:
Implementation Mode: Standard gameplay. (Wing it!)
- The "No-Reload" principle applies strictly. Errors are corrected by dismantling and rebuilding.
- Optional: Death allows reload
Planning Mode: Optional for ...
by Green Cat
Mon Jan 26, 2026 3:11 pm
Forum: Ideas and Suggestions
Topic: Hide recepies via Constant combinator
Replies: 1
Views: 538

Hide recepies via Constant combinator

... on that surface.

When the Constant Combinator mod is switched to this mode (only 1 is allowed to avoid interference), it reads all existing recipes ... locked recipes and spaceship surfaces.

It improves surface-specific planning and reduces mistakes (picking the wrong recipe, scrolling through ...
by stratum
Fri Dec 26, 2025 11:11 pm
Forum: Ideas and Suggestions
Topic: Simplify Deconstruction and Upgrade planners
Replies: 0
Views: 992

Simplify Deconstruction and Upgrade planners

TL;DR
Allow on the fly modes for Deconstruction and Update planners that do not require pre-setup (and planning of using planners)
What?
The same way when we use Create blueprint button – allow to just click on stuff for removal or Upgrading in the dialogue after selection.
12-27-2025, 01-12-59.png ...
by Kingdud
Tue Dec 16, 2025 7:19 pm
Forum: 1 / 0 magic
Topic: [2.0.72][linux] Crash saving while alt-tabed
Replies: 6
Views: 1544

[2.0.72][linux] Crash saving while alt-tabed

... is the one autosave just before this crash happened. I was in editor mode planning out my Fulgora base for a 40h run. Also fixing my first ship. This happens outside of editor mode as well.

This is from journalctl. There were no logs for 2+ minutes prior to this output.

Dec 16 13:02:29 my_pc ...
by Kalistos
Tue Dec 16, 2025 1:45 pm
Forum: Ideas and Suggestions
Topic: Train Count without leaving train
Replies: 7
Views: 1876

Train Count without leaving train

... com/viewtopic.php?t=123091
But it was created as bug and was closed by Moderator with result "Works as intended, you can make suggestion".
This is ... train should be counted.

In my humble opinion, this type of railway planning on screen shows very little experience in Factorio. In fact it's schema ...
by mrvn
Thu Nov 06, 2025 1:23 pm
Forum: Modding interface requests
Topic: Support for blueprint parameters
Replies: 0
Views: 624

Support for blueprint parameters

... is a mod that has a laboratory surface for testing and planning where the player is isolated from the rest of the game and in god mode. Constructs build there can then be transferred as blueprints to the real game with the additional feature that the blueprint includes a special ...
by eugenekay
Tue Sep 23, 2025 1:53 am
Forum: Not a bug
Topic: [2.0.67] "no-item" item can be placed in Editor inventory
Replies: 3
Views: 1317

[2.0.67] "no-item" item can be placed in Editor inventory

... Press Q to Pipette the "no-item" from the Splitters filter (I was planning to use it as a Virtual Signal)
Press Q again to clear cursor

09-22 ... Ghost item.

Does it happen always, once, or sometimes?
Only in Editor mode. In Normal mode a "Ghost" is given instead.
09-22-2025, 21-47-26.png ...
by darkcry
Sat Jul 26, 2025 5:18 pm
Forum: Ideas and Requests For Mods
Topic: Science packs for peace
Replies: 3
Views: 1421

Science packs for peace

... on a server that is always running. This requires well thought out planning as one bottleneck will cause a blackout in the factory if no one is ... research and as long it is researching it will enable the "peace-mode"
- New Entity to unlock, then build it and feed resources
- Just a new ...
by mmmPI
Thu Jul 10, 2025 9:51 am
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 7
Views: 2445

Re: Extra Drumkit for programmable speaker music

... to improve the previously mentionned talking-house-machine , i'm still planning on adding additionnal drumkits on this mod , and some unsorted ... i could come up with :

https://forums.factorio.com/download/file.php?mode=view&id=105823

0eNrtXd1v47AN/1cOBvY09SCJ ...
by wspikes
Sat May 31, 2025 8:36 pm
Forum: Duplicates
Topic: [2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
Replies: 1
Views: 857

[2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"

I was in the editor mode, with "Ignore surface conditions" enabled. Tried to place a lightning rod and got the pictured error.

05-31-2025, 13-31-33.png

I'd hoped to be able to place and potentially preview the coverage area inside a planning save.

(Yes, I'm aware that, as a workaround, I can invoke ...
by reda929
Tue May 27, 2025 2:16 am
Forum: Ideas and Suggestions
Topic: My Suggestions' Compilation
Replies: 2
Views: 1299

My Suggestions' Compilation

... irrelevant now.
Why?
feature would help in early-mid game defenses planning

4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
by RaumSchnee
Sun Apr 27, 2025 1:09 am
Forum: Duplicates
Topic: [2.0.45] Quality Space Platform Unplaceable
Replies: 6
Views: 2480

[2.0.45] Quality Space Platform Unplaceable

... be placed, although losing its quality information. My friends are planning out a mega base (hence why this is in sandbox when i found the bug, i ... any world gen settings
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
by Tertius
Sun Apr 20, 2025 6:55 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 14143

Re: How pros approach the game?

... on how your brain works. There are people like myself who do a lot of planning and working things out in a lab environment before going on a real map ... do better.

Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
by AntiElitz
Wed Apr 16, 2025 4:56 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 247
Views: 185984

Re: Version 2.0.45

... the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of achievement is ... peaceful side due to its length. It sits somewhere between a long-term planning challenge and a speedrun marathon, and that’s why people have enjoyed ...
by The Phoenixian
Fri Apr 04, 2025 7:52 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 36373

Re: Feedback on Space Age's overall design

As far as Gleba goes, I generally enjoyed the theme of planning out builds in ghost mode, figuring out how everything was going to work in my head, and only then actually building them and sorting out issues as they arose. I feel like the biggest issue on Gleba isn't a generic "flatness" to the tech ...

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