Search found 332 matches: planning mode
Searched query: +planning +mode
- Wed Aug 19, 2026 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Quality filter of deconstruction planner does not work for items on ground
- Replies: 3
- Views: 2451
Re: [2.0.60] Quality filter of deconstruction planner does not work for items on ground
LOL. I just came here planning to report the exact opposite as a bug. I had too much stuff delivered to a space platform, causing items to spill out ... in the end, I had to create a deconstruction planner in 'blacklist' mode, then add everything else on the platform to it so it would only pick up ...
- Tue Jul 28, 2026 11:29 pm
- Forum: Off topic
- Topic: [F.03.03] Quantum Survival
- Replies: 63
- Views: 11457
Re: AI slop!? + Factorio = Quantum Survival?
... 3_7824ahr.llm...pinpointing... Yes! I am a Small Languange quantized model of the 33 trillion..tetra zillion. . . Your local offline SLM!
...s ... mp3 give it a listen when you take a breather, looks like they're planning something big for next month!
...while hunting a bug I stumbled across ...
...s ... mp3 give it a listen when you take a breather, looks like they're planning something big for next month!
...while hunting a bug I stumbled across ...
- Sun Jul 26, 2026 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Add a circuit signal for the destination of a Space Platform
- Replies: 0
- Views: 267
Add a circuit signal for the destination of a Space Platform
... This would be especially useful with the circuit network's "Universe" mode.
It would turn the "destination" signal into a key piece of information for coordinating the entire Space Platform fleet from the perspective of each planet, enabling higher-level logistics planning across the solar system ...
It would turn the "destination" signal into a key piece of information for coordinating the entire Space Platform fleet from the perspective of each planet, enabling higher-level logistics planning across the solar system ...
- Thu Jul 02, 2026 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Edit blueprints directly in the game, via editor-like environment
- Replies: 1
- Views: 838
Edit blueprints directly in the game, via editor-like environment
... blueprint menu.
This also solves another issue players are having - planning and designing. A lot of players are complaining, that bots gets in the way of planning, forcing them to plan blueprints in the middle of nowhere (where bots don't reach) or exiting the current game and opening editor mode ...
This also solves another issue players are having - planning and designing. A lot of players are complaining, that bots gets in the way of planning, forcing them to plan blueprints in the middle of nowhere (where bots don't reach) or exiting the current game and opening editor mode ...
- Wed May 13, 2026 6:44 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 9123
An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
... treat all incoming damage as equivalent, but at scale this is the wrong model. A well-designed late-game base is a layered defense system with ... terrain remains hard to read at a glance when scouting on foot or planning expansions in remote view. A built-in higher-contrast option for ...
- Sat Apr 25, 2026 1:23 am
- Forum: Off topic
- Topic: Rules for untoxic gameplay for notorious save-scummers
- Replies: 0
- Views: 1852
Rules for untoxic gameplay for notorious save-scummers
... sounds: Save and exit the game immediately (within 60 seconds).
GAME MODES:
Implementation Mode: Standard gameplay. (Wing it!)
- The "No-Reload" principle applies strictly. Errors are corrected by dismantling and rebuilding.
- Optional: Death allows reload
Planning Mode: Optional for ...
GAME MODES:
Implementation Mode: Standard gameplay. (Wing it!)
- The "No-Reload" principle applies strictly. Errors are corrected by dismantling and rebuilding.
- Optional: Death allows reload
Planning Mode: Optional for ...
- Mon Jan 26, 2026 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Hide recepies via Constant combinator
- Replies: 1
- Views: 538
Hide recepies via Constant combinator
... on that surface.
When the Constant Combinator mod is switched to this mode (only 1 is allowed to avoid interference), it reads all existing recipes ... locked recipes and spaceship surfaces.
It improves surface-specific planning and reduces mistakes (picking the wrong recipe, scrolling through ...
When the Constant Combinator mod is switched to this mode (only 1 is allowed to avoid interference), it reads all existing recipes ... locked recipes and spaceship surfaces.
It improves surface-specific planning and reduces mistakes (picking the wrong recipe, scrolling through ...
- Fri Dec 26, 2025 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Simplify Deconstruction and Upgrade planners
- Replies: 0
- Views: 992
Simplify Deconstruction and Upgrade planners
TL;DR
Allow on the fly modes for Deconstruction and Update planners that do not require pre-setup (and planning of using planners)
What?
The same way when we use Create blueprint button – allow to just click on stuff for removal or Upgrading in the dialogue after selection.
12-27-2025, 01-12-59.png ...
Allow on the fly modes for Deconstruction and Update planners that do not require pre-setup (and planning of using planners)
What?
The same way when we use Create blueprint button – allow to just click on stuff for removal or Upgrading in the dialogue after selection.
12-27-2025, 01-12-59.png ...
- Tue Dec 16, 2025 7:19 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72][linux] Crash saving while alt-tabed
- Replies: 6
- Views: 1544
[2.0.72][linux] Crash saving while alt-tabed
... is the one autosave just before this crash happened. I was in editor mode planning out my Fulgora base for a 40h run. Also fixing my first ship. This happens outside of editor mode as well.
This is from journalctl. There were no logs for 2+ minutes prior to this output.
Dec 16 13:02:29 my_pc ...
This is from journalctl. There were no logs for 2+ minutes prior to this output.
Dec 16 13:02:29 my_pc ...
- Tue Dec 16, 2025 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Train Count without leaving train
- Replies: 7
- Views: 1876
Train Count without leaving train
... com/viewtopic.php?t=123091
But it was created as bug and was closed by Moderator with result "Works as intended, you can make suggestion".
This is ... train should be counted.
In my humble opinion, this type of railway planning on screen shows very little experience in Factorio. In fact it's schema ...
But it was created as bug and was closed by Moderator with result "Works as intended, you can make suggestion".
This is ... train should be counted.
In my humble opinion, this type of railway planning on screen shows very little experience in Factorio. In fact it's schema ...
- Thu Nov 06, 2025 1:23 pm
- Forum: Modding interface requests
- Topic: Support for blueprint parameters
- Replies: 0
- Views: 624
Support for blueprint parameters
... is a mod that has a laboratory surface for testing and planning where the player is isolated from the rest of the game and in god mode. Constructs build there can then be transferred as blueprints to the real game with the additional feature that the blueprint includes a special ...
- Tue Sep 23, 2025 1:53 am
- Forum: Not a bug
- Topic: [2.0.67] "no-item" item can be placed in Editor inventory
- Replies: 3
- Views: 1317
[2.0.67] "no-item" item can be placed in Editor inventory
... Press Q to Pipette the "no-item" from the Splitters filter (I was planning to use it as a Virtual Signal)
Press Q again to clear cursor
09-22 ... Ghost item.
Does it happen always, once, or sometimes?
Only in Editor mode. In Normal mode a "Ghost" is given instead.
09-22-2025, 21-47-26.png ...
Press Q again to clear cursor
09-22 ... Ghost item.
Does it happen always, once, or sometimes?
Only in Editor mode. In Normal mode a "Ghost" is given instead.
09-22-2025, 21-47-26.png ...
- Sat Jul 26, 2025 5:18 pm
- Forum: Ideas and Requests For Mods
- Topic: Science packs for peace
- Replies: 3
- Views: 1421
Science packs for peace
... on a server that is always running. This requires well thought out planning as one bottleneck will cause a blackout in the factory if no one is ... research and as long it is researching it will enable the "peace-mode"
- New Entity to unlock, then build it and feed resources
- Just a new ...
- New Entity to unlock, then build it and feed resources
- Just a new ...
- Thu Jul 10, 2025 9:51 am
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 7
- Views: 2445
Re: Extra Drumkit for programmable speaker music
... to improve the previously mentionned talking-house-machine , i'm still planning on adding additionnal drumkits on this mod , and some unsorted ... i could come up with :
https://forums.factorio.com/download/file.php?mode=view&id=105823
0eNrtXd1v47AN/1cOBvY09SCJ ...
https://forums.factorio.com/download/file.php?mode=view&id=105823
0eNrtXd1v47AN/1cOBvY09SCJ ...
- Sat May 31, 2025 8:36 pm
- Forum: Duplicates
- Topic: [2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
- Replies: 1
- Views: 857
[2.0.54] Lightning Rods don't honor editor "Ignore Surface Conditions"
I was in the editor mode, with "Ignore surface conditions" enabled. Tried to place a lightning rod and got the pictured error.
05-31-2025, 13-31-33.png
I'd hoped to be able to place and potentially preview the coverage area inside a planning save.
(Yes, I'm aware that, as a workaround, I can invoke ...
05-31-2025, 13-31-33.png
I'd hoped to be able to place and potentially preview the coverage area inside a planning save.
(Yes, I'm aware that, as a workaround, I can invoke ...
- Tue May 27, 2025 2:16 am
- Forum: Ideas and Suggestions
- Topic: My Suggestions' Compilation
- Replies: 2
- Views: 1299
My Suggestions' Compilation
... irrelevant now.
Why?
feature would help in early-mid game defenses planning
4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
Why?
feature would help in early-mid game defenses planning
4.
TL;DR
make armor equipment be orientation-vague, or rotatable ... Flashing Slot Filtering.
What?
switch the container's GUI from normal mode to colored mode (with a keybind ofc) where the chest flashes the ...
- Sun Apr 27, 2025 1:09 am
- Forum: Duplicates
- Topic: [2.0.45] Quality Space Platform Unplaceable
- Replies: 6
- Views: 2480
[2.0.45] Quality Space Platform Unplaceable
... be placed, although losing its quality information. My friends are planning out a mega base (hence why this is in sandbox when i found the bug, i ... any world gen settings
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
2) Give all Techs, set to day, enable cheat mode, no starter items
3) Using cheat mode, place a solar grid and a rocket ...
- Sun Apr 20, 2025 6:55 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 14143
Re: How pros approach the game?
... on how your brain works. There are people like myself who do a lot of planning and working things out in a lab environment before going on a real map ... do better.
Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
Personally, I plan and design factory parts in map editor mode. The rate calculator mod is essential for me. I set a goal (some given ...
- Wed Apr 16, 2025 4:56 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 185984
Re: Version 2.0.45
... the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of achievement is ... peaceful side due to its length. It sits somewhere between a long-term planning challenge and a speedrun marathon, and that’s why people have enjoyed ...
- Fri Apr 04, 2025 7:52 pm
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 36373
Re: Feedback on Space Age's overall design
As far as Gleba goes, I generally enjoyed the theme of planning out builds in ghost mode, figuring out how everything was going to work in my head, and only then actually building them and sorting out issues as they arose. I feel like the biggest issue on Gleba isn't a generic "flatness" to the tech ...