[0.14.21] game.active_mods holding old values
Posted: Thu Dec 08, 2016 7:00 am
game.active_mods during on_init doesn't contain mods added to an existing save.
It does contain all mods when creating new worlds however.
Example:
It does contain all mods when creating new worlds however.
Example:
- create a fresh world
- save
- add the attached test mod
- load save
- Result: ModTest is not listing itself during on_init.