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[0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 3:21 am
by Zemerson
I've built over 1500 logistics robots but my system tells me there are only 450+ robots that can work, and if I don't produce new robots continuously that number eventually reduces to 0.

Win 7 64 bit SP1
Core i7 950
12GB RAM
NVIDIA GeForce GTX 460

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 8:15 am
by ssilk
https://forums.factorio.com/wiki/inde ... osing_bots

If not any other idea, I close this a s not a bug.

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 1:05 pm
by kovarex
It might be too much, but maybe we could add some little statistics that would show what were the reasons of logistic robot deaths.

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 2:22 pm
by ssilk
Some warning that you loosed a bot?

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 3:34 pm
by muzzy
Why does the bot even try to perform an action that is guaranteed to lead to its destruction? Either force the bots to always stay within safe distance from roboports or just don't let them take tasks where estimated energy requirement is too high.

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 4:16 pm
by kovarex
This is most probably tied to the known issue, that logistic robots go straight to it's target, it doesn't try to stay near roboports on the way.

If you have roboport network in the shape of "U", and you there is big distance between these ends, or even enemy base, they will get killed.
This is something we will solve in the next versions.

Conclusion: The only reliable roboport system now needs to have convex shape.

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 4:53 pm
by ssilk
Hm. Even when this partly problem will be solved, it seems to me a good idea to have some warning, when you loose bots, no matter how. The biters like them too much and then there is the problem with the overloaded roboports... (or if you loose a car or a train...)
Or do you have something different in mind?

Re: [0.9.8] Disappearing Logistics Robots

Posted: Mon May 05, 2014 5:16 pm
by Puzzlemaker
kovarex wrote:This is most probably tied to the known issue, that logistic robots go straight to it's target, it doesn't try to stay near roboports on the way.

If you have roboport network in the shape of "U", and you there is big distance between these ends, or even enemy base, they will get killed.
This is something we will solve in the next versions.

Conclusion: The only reliable roboport system now needs to have convex shape.
Ahhhh that explains where my 100 logistic bots went. I was wondering why/how they all pulled a disappearing act on me.

Re: [0.9.8] Disappearing Logistics Robots

Posted: Tue May 06, 2014 9:08 pm
by Zemerson
what about an advanced robot that is solar powered, so that it has longer range and simply goes to sleep if it falls short at night?

Re: [0.9.8] Disappearing Logistics Robots

Posted: Fri May 16, 2014 12:10 pm
by slpwnd