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[0.14.5] High Construction Robot Latency

Posted: Sun Sep 11, 2016 10:44 pm
by Disturbance
Hi,
I'm not sure if this is a bug or if there's a config option to solve this, but here goes.

When issuing a large number of construction requests ( Say concrete an entire base ), if the resources are not available for that request then all other construction requests become greatly delayed.

Example:
* Request 2500 squares to be concreted with only 100 concrete in the network
* Have two manufactures produce concrete to fulfill the remaining 2400 over time
* Then request something else be built by the bots, that has all supplies in network

Result is the second request takes a significantly longer period to fulfill than expected. Roboports show >50% available construction robots.
Another detail: the "missing materials" warning seems to be capped at ~580-590. My guess is there's a construction robot queue around this size and that's causing the delay?

System info:
Headless multiplayer server (linux)
* 8GB ram/ 8 CPU
RSO mod
Windows client on a LAN

Log: https://gist.github.com/brandonganem/55 ... 8eccf771d2
Thanks!

Re: [0.14.5] High Construction Robot Latency

Posted: Mon Sep 12, 2016 3:18 am
by Rseding91
That's just how it works. The game sends at max 3 robots per tick to do construction and if it finds that it can't send a robot it stops trying until the next tick.

So your 2500 jobs means it's going to take 2500 ticks before it gets around to the other things you've requested.