on_player_force_changed event
Posted: Sun Sep 04, 2016 6:02 am
My use case:
I want to update the gui whenever a player learns a new tech. I listen to on_research_finished and this usually works.
However, a player can acquire a new tech without me being notified, by using a different mod to join a team with more techs known. So I need a on_player_force_changed event to detect that.
I want to update the gui whenever a player learns a new tech. I listen to on_research_finished and this usually works.
However, a player can acquire a new tech without me being notified, by using a different mod to join a team with more techs known. So I need a on_player_force_changed event to detect that.