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[0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 4:42 am
by die_8_
Re: [0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 5:03 am
by die_8_
in addition, also continuing to eat up the CPU when you change the game speed in the command. Both is when the player does not stay on the server.
Re: [0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 5:46 am
by die_8_
If when you change the game speed, the speed at which eat up the CPU is terrible.
However, catchup speed at the time of connection is relaxation.
Re: [0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 9:44 am
by Loewchen
Re: [0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 9:59 am
by die_8_
thx, but It had not been discussion about changing the game speed.
Temporarily have been avoided by adding the "--no-auto-pause".
In addition, I was able suppress the CPU load by changing the game speed.
I hope it is soon corrected.
Re: [0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 11:39 am
by kovarex
Thanks for the report, it is fixed for 0.14.3 now.
Re: [0.14.2] Eat up the server's CPU.
Posted: Thu Sep 01, 2016 12:23 pm
by die_8_
thx!
By the way, For the next fix, does it include the change in the number of game loop?
Game loops are too fast for some people to catch up with sync.
In the future, Because I have to think what must be adjusted to game speed, I'm looking forward to the reply.