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[0.13.12] Chemical Plants Won't Take Items
Posted: Sun Jul 31, 2016 5:32 pm
by gudenau
I have a couple of chemical plants that are refusing to take items from inserters after they stop crafting because of a material shortage.
World
(I know it is a bad name, I don't care)
Re: [0.13.12] Chemical Plants Won't Take Items
Posted: Sun Jul 31, 2016 5:56 pm
by posila
On the screenshot, I don't see inserter that would take batteries out of the plant. That would mean, the plant stops crafting because its output is not unloaded.
Re: [0.13.12] Chemical Plants Won't Take Items
Posted: Sun Jul 31, 2016 7:21 pm
by Loewchen
It does indeed work fine once you add an output...
NaB.