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Double Pulse counter (Bug?)

Posted: Tue Jul 19, 2016 9:10 am
by Tanatos
Classic transport belt Pulse sensor and memory counter:
if next entity transport belt - work Ok
if next entity inserter - counter create double value

Re: Double Pulse counter (Bug?)

Posted: Tue Jul 19, 2016 9:17 am
by XKnight
Yes, this is a bug.
But you've posted it in a wrong forum section (correct is "Board index ‹ Support ‹ Bug Reports").