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call_for_help_radius

Posted: Thu Jul 07, 2016 1:16 pm
by Adil
So there's new mandatory field in turret prototype now:

Code: Select all

call_for_help_radius
Anyone has an idea what is it?

Re: call_for_help_radius

Posted: Thu Jul 07, 2016 1:51 pm
by Oxyd
When the turret receives damage, all friendly units within call_for_help_radius distance from the turret will become aggravated and attack the entity that damaged the turret.

I.e. you hit a worm and all biters within that distance come attack you. If the game is peaceful, those biters in that radius will become aggressive.

Re: call_for_help_radius

Posted: Sun Jul 17, 2016 2:40 pm
by Adil
Thanks.