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Version 0.13.4

Posted: Sun Jul 03, 2016 3:12 pm
by FactorioBot
  • Changes
    • For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles.
    • Player names are now shown in the description pane instead of just "player". (28004)
  • Bugfixes
    • Fixed the "No such node (application_version)" error when starting a headless server
    • Fixed modules could get into assembling machines that didn't allow them for the current recipe. (27875)
    • Fixed desync when holding most rotatable items for building in the latency state. (27880)
    • Fixed build-by-moving logic for underground belts and underground pipes. (27446)
    • Fixed construction robots grabbing items from the player cursor and trying to use them as repair packs. (27848)
    • Fixed killed entities not keeping modules to-be-delivered in some cases. (27937)
    • Fixed headless server being counted as a player for the player limit. (27894)
    • Fixed crash when belts would die due in some instances. (27868)
    • Fixed Lua GUI events getting fired before the actual GUI element was modified. (27536)
    • Fixed crash when getting killed by a locomotive you currently had the GUI open for. (27895)
    • Fixed fluid temperature restricted recipes didn't work when fluid flowed in from the left side of the machine.
    • Fixed server crashing when starting a LAN game with no internet connection. (27953)
    • Fixed crash when modded walls didn't have a definition for connected gate visualization.
    • Fixed energy bar on battery equipment. (27983)
    • Fixed bonus GUI size issues with lots of entities using the bonuses. (27712)
    • Fixed mod hotkeys not working when you'd have more than 1. (28024)
  • Scripting
    • LuaEntity::built_by can be used with ghosts if the inner ghost supports built_by. (27769)
    • LuaEntity::recipe can be read off furnaces as well as assembling machines.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:18 pm
by British_Petroleum
Wow update on the weekend :)

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:23 pm
by swni
Perfect timing, I was hoping for the desync fix and the transport belt crash fix for a game starting in a few hours but I thought I wasn't going to see a release this weekend.

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:25 pm
by Blazku
Just think of the person sitting in the office making sure it happened. During a weekend!

Thank you!

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:26 pm
by HanziQ
Blazku wrote:Just think of the person sitting in the office making sure it happened. During a weekend!

Thank you!
Fortunately I did this from home :D

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:37 pm
by Nexela
Now you get to rest up to push out .13.5 tomorrow!

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:44 pm
by TheMysticalFork
Thanks guys, you sure are committed!

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 3:53 pm
by ixe
WOW, now i have buyed this game for my little brother, too. You are great! Updates on weekend, crazy guys!

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 4:10 pm
by Thourion
weekends are for the weak ... get it? get it? ...

..Let me thank the devs before i grab my coat..

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 4:15 pm
by poxX
Ah, this is so great. Thank you very much for your time and effort, HanziQ. Greatly appreciated.

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 4:36 pm
by OvermindDL1
For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles.
Can thus be elaborated in? In what precise situations will large blueprints be disabled?

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 4:44 pm
by Bisa
HanziQ wrote:
Blazku wrote:Just think of the person sitting in the office making sure it happened. During a weekend!

Thank you!
Fortunately I did this from home :D
Hats of to you (and anyone else who did this during the weekend - <3 to Wube)

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 4:51 pm
by Narnach
Bug fixes are much appreciated, especially desync issues. Thanks!

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 6:14 pm
by Salzig
Weekend update is an amazing thing.

But please take the weekend (aka family/friends-time) serious. A burnout wouldn't bring us any more updates.

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 6:24 pm
by Klonan
OvermindDL1 wrote:
For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles.
Can thus be elaborated in? In what precise situations will large blueprints be disabled?


Blueprints won't be disabled, just the lag compensation of large blueprints

Re: Version 0.13.4

Posted: Sun Jul 03, 2016 7:57 pm
by Bearnaise
So like, been using 0.13 for a few days and didn't realize there were already 4 updates out. You guys sure move fast. O.o

Re: Version 0.13.4

Posted: Mon Jul 04, 2016 4:29 am
by Optera
The list of Bugfixes keeps getting shorter, seems like a good sign for 0.13 becoming stable.

Re: Version 0.13.4

Posted: Mon Jul 04, 2016 6:58 am
by TheTom
Hardly. There are still some big things out - breaking point for me for example is the terrain generation.

Re: Version 0.13.4

Posted: Mon Jul 04, 2016 7:03 am
by Buggi
Thanks FactorioBot for all your hard work in fixing bugs.

You are a dedicated force. But what do the other workers there do? :D

Re: Version 0.13.4

Posted: Mon Jul 04, 2016 7:49 am
by Hooch
TheTom wrote:Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
I agree.
But in my opition that hard part to fix.