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Version 0.13.4
Posted: Sun Jul 03, 2016 3:12 pm
by FactorioBot
- Changes
- For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles.
- Player names are now shown in the description pane instead of just "player". (28004)
- Bugfixes
- Fixed the "No such node (application_version)" error when starting a headless server
- Fixed modules could get into assembling machines that didn't allow them for the current recipe. (27875)
- Fixed desync when holding most rotatable items for building in the latency state. (27880)
- Fixed build-by-moving logic for underground belts and underground pipes. (27446)
- Fixed construction robots grabbing items from the player cursor and trying to use them as repair packs. (27848)
- Fixed killed entities not keeping modules to-be-delivered in some cases. (27937)
- Fixed headless server being counted as a player for the player limit. (27894)
- Fixed crash when belts would die due in some instances. (27868)
- Fixed Lua GUI events getting fired before the actual GUI element was modified. (27536)
- Fixed crash when getting killed by a locomotive you currently had the GUI open for. (27895)
- Fixed fluid temperature restricted recipes didn't work when fluid flowed in from the left side of the machine.
- Fixed server crashing when starting a LAN game with no internet connection. (27953)
- Fixed crash when modded walls didn't have a definition for connected gate visualization.
- Fixed energy bar on battery equipment. (27983)
- Fixed bonus GUI size issues with lots of entities using the bonuses. (27712)
- Fixed mod hotkeys not working when you'd have more than 1. (28024)
- Scripting
- LuaEntity::built_by can be used with ghosts if the inner ghost supports built_by. (27769)
- LuaEntity::recipe can be read off furnaces as well as assembling machines.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:18 pm
by British_Petroleum
Wow update on the weekend

Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:23 pm
by swni
Perfect timing, I was hoping for the desync fix and the transport belt crash fix for a game starting in a few hours but I thought I wasn't going to see a release this weekend.
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:25 pm
by Blazku
Just think of the person sitting in the office making sure it happened. During a weekend!
Thank you!
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:26 pm
by HanziQ
Blazku wrote:Just think of the person sitting in the office making sure it happened. During a weekend!
Thank you!
Fortunately I did this from home

Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:37 pm
by Nexela
Now you get to rest up to push out .13.5 tomorrow!
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:44 pm
by TheMysticalFork
Thanks guys, you sure are committed!
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 3:53 pm
by ixe
WOW, now i have buyed this game for my little brother, too. You are great! Updates on weekend, crazy guys!
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 4:10 pm
by Thourion
weekends are for the weak ... get it? get it? ...
..Let me thank the devs before i grab my coat..
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 4:15 pm
by poxX
Ah, this is so great. Thank you very much for your time and effort, HanziQ. Greatly appreciated.
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 4:36 pm
by OvermindDL1
For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles.
Can thus be elaborated in? In what precise situations will large blueprints be disabled?
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 4:44 pm
by Bisa
HanziQ wrote:Blazku wrote:Just think of the person sitting in the office making sure it happened. During a weekend!
Thank you!
Fortunately I did this from home

Hats of to you (and anyone else who did this during the weekend - <3 to Wube)
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 4:51 pm
by Narnach
Bug fixes are much appreciated, especially desync issues. Thanks!
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 6:14 pm
by Salzig
Weekend update is an amazing thing.
But please take the weekend (aka family/friends-time) serious. A burnout wouldn't bring us any more updates.
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 6:24 pm
by Klonan
OvermindDL1 wrote:For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles.
Can thus be elaborated in? In what precise situations will large blueprints be disabled?
Blueprints won't be disabled, just the lag compensation of large blueprints
Re: Version 0.13.4
Posted: Sun Jul 03, 2016 7:57 pm
by Bearnaise
So like, been using 0.13 for a few days and didn't realize there were already 4 updates out. You guys sure move fast. O.o
Re: Version 0.13.4
Posted: Mon Jul 04, 2016 4:29 am
by Optera
The list of Bugfixes keeps getting shorter, seems like a good sign for 0.13 becoming stable.
Re: Version 0.13.4
Posted: Mon Jul 04, 2016 6:58 am
by TheTom
Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
Re: Version 0.13.4
Posted: Mon Jul 04, 2016 7:03 am
by Buggi
Thanks FactorioBot for all your hard work in fixing bugs.
You are a dedicated force. But what do the other workers there do?

Re: Version 0.13.4
Posted: Mon Jul 04, 2016 7:49 am
by Hooch
TheTom wrote:Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
I agree.
But in my opition that hard part to fix.